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-rw-r--r--agl-documentation/sdk-devkit/docs/0-Doc-Revisions.md12
-rw-r--r--agl-documentation/sdk-devkit/docs/README.md24
-rw-r--r--agl-documentation/sdk-devkit/docs/SUMMARY.md18
-rw-r--r--agl-documentation/sdk-devkit/docs/part-1/1_0_Abstract.md27
-rw-r--r--agl-documentation/sdk-devkit/docs/part-1/1_1-Deploy_image.md47
-rw-r--r--agl-documentation/sdk-devkit/docs/part-1/1_2-Setting-up-your_os.md217
-rw-r--r--agl-documentation/sdk-devkit/docs/part-1/1_3-Install-agl-for-porter.md276
-rw-r--r--agl-documentation/sdk-devkit/docs/part-1/1_4-Inside-the-container.md76
-rw-r--r--agl-documentation/sdk-devkit/docs/part-1/1_5-Build-image-Porter.md175
-rw-r--r--agl-documentation/sdk-devkit/docs/part-1/1_6-Porter-image-deployment.md257
-rw-r--r--agl-documentation/sdk-devkit/docs/part-1/1_7-SDK-compilation-installation.md49
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-rw-r--r--agl-documentation/sdk-devkit/docs/part-2/2_1-Init-sdk-env.md79
-rw-r--r--agl-documentation/sdk-devkit/docs/part-2/2_2-Trying-out-template.md134
-rw-r--r--agl-documentation/sdk-devkit/docs/part-2/2_3-Dev-with-container.md93
-rw-r--r--agl-documentation/sdk-devkit/docs/part-2/2_4-Use-app-templates.md362
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diff --git a/agl-documentation/sdk-devkit/docs/0-Doc-Revisions.md b/agl-documentation/sdk-devkit/docs/0-Doc-Revisions.md
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@@ -0,0 +1,12 @@
+Document revisions
+==================
+
+| Date | Version | Designation  | Author |
+|-------------|---------|--------------------------------------|-------------------------|
+| 11 Feb 2016 | 0.1 | Initial release | S. Desneux [ Iot.bzh ] <br> Y. Gicquel [ Iot.bzh ] |
+| 18 Feb 2016 | 0.2 | Fixes, multi-platform (Windows, Mac) | M.Bachmann [ Iot.bzh] |
+| 29 Feb 2016 | 0.3 | Fixes for multi-platform | M.Bachmann [ Iot.bzh] |
+| 29 Feb 2016 | 1.0 | Final Review | S. Desneux [ IoT.bzh ] |
+| 29 Mar 2016 | 1.1 | Public version without proprietary drivers | S. Desneux [ IoT.bzh ] <br> Y. Gicquel [ Iot.bzh ] |
+| 15 Jul 2016 | 2.0 | Update for AGL 2.0, SDK generation <br> & installation added | S. Desneux [ IoT.bzh] <br> M.Bachmann [IoT.bzh] |
+| 20 Mar 2017 | 3.1 | Convert doc sources to markdown <br> Align on AGL Chinook | S. Douheret [ IoT.bzh ] <br> S.Desneux [ IoT.bzh ] |
diff --git a/agl-documentation/sdk-devkit/docs/README.md b/agl-documentation/sdk-devkit/docs/README.md
new file mode 100644
index 0000000..e1bb79c
--- /dev/null
+++ b/agl-documentation/sdk-devkit/docs/README.md
@@ -0,0 +1,24 @@
+# Introduction
+
+AGL Development Kit allows developers and integrators to rebuild complete bootable images
+from source code, as well as developing new applications for AGL.
+
+It leverages Docker capabilities to propose a unified environment suitable for most development tasks:
+
+* compatible with AGL 3.x (based on Yocto/Poky 2.x)
+* support all AGL boards inc. reference boards (Renesas, Intel)
+* low-level development of drivers
+* system services development and integration
+* applications development (build, deploy, debug) using AGL SDK and AGL Application Framework
+
+| *Meta* | *Data* |
+| -- | -- |
+| **Title** | {{ config.title }} |
+| **Author** | {{ config.author }} |
+| **Description** | {{ config.description }} |
+| **Keywords** | {{ config.keywords }} |
+| **Language** | English |
+| **Published** | Published {{ config.published }} as an electronic book |
+| **Updated** | {{ gitbook.time }} |
+| **Collection** | Open-source |
+| **Website** | [{{ config.website }}]({{ config.website }}) |
diff --git a/agl-documentation/sdk-devkit/docs/SUMMARY.md b/agl-documentation/sdk-devkit/docs/SUMMARY.md
new file mode 100644
index 0000000..110d4c9
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+++ b/agl-documentation/sdk-devkit/docs/SUMMARY.md
@@ -0,0 +1,18 @@
+# Summary
+
+* [Document revisions](0-Doc-Revisions.md)
+
+* [Part 1 - Build AGL image from scratch](part-1/1_0_Abstract.md)
+ * [Deploy an image using containers](part-1/1_1-Deploy_image.md)
+ * [Setting up your operating system](part-1/1_2-Setting-up-your_os.md)
+ * [Install AGL Yocto image for Porter board using Docker container](part-1/1_3-Install-agl-for-porter.md)
+ * [Inside the container](part-1/1_4-Inside-the-container.md)
+ * [Build an image for Porter board](part-1/1_5-Build-image-Porter.md)
+ * [Porter image deployment on target](part-1/1_6-Porter-image-deployment.md)
+ * [AGL SDK compilation and installation](part-1/1_7-SDK-compilation-installation.md)
+
+* [Part 2 - Build your 1st application](part-2/2_0_Abstract.md)
+ * [Initializing SDK environment and templates](part-2/2_1-Init-sdk-env.md)
+ * [Trying out the template](part-2/2_2-Trying-out-template.md)
+ * [Developing smoothly with the container](part-2/2_3-Dev-with-container.md)
+ * [Creating your own hybrid application](part-2/2_4-Use-app-templates.md)
diff --git a/agl-documentation/sdk-devkit/docs/part-1/1_0_Abstract.md b/agl-documentation/sdk-devkit/docs/part-1/1_0_Abstract.md
new file mode 100644
index 0000000..46bf74e
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+++ b/agl-documentation/sdk-devkit/docs/part-1/1_0_Abstract.md
@@ -0,0 +1,27 @@
+# Part 1 - Build AGL image from scratch
+
+## Abstract
+
+The AGL DevKit allows developers to rebuild a complete bootable image
+and its associated SDK from source code.\
+It uses Yocto/Poky version 2.x with latest version of Renesas BSP and
+ enables low-level development of drivers and system services.
+
+The AGL DevKit contains:
+
+- This guide, which describes how to create a Docker container able to
+ build AGL images and associated SDKs.\
+ The container is also suitable to build AGL Applications
+ independently of Yocto/Bitbake.
+- Applications templates and demos available on Github, to start
+ developing various types of applications independently of Yocto:
+ - services
+ - native applications
+ - HTML5 applications
+ - ...
+- A documentation guide "**AGL Devkit - Build your 1st AGL
+ Application**" which explains how to use the AGL SDK to create applications
+ based on templates.
+
+*This document focuses on building from scratch an AGL image for Porter
+board, within a Docker container, and then install the associated SDK.*
diff --git a/agl-documentation/sdk-devkit/docs/part-1/1_1-Deploy_image.md b/agl-documentation/sdk-devkit/docs/part-1/1_1-Deploy_image.md
new file mode 100644
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+++ b/agl-documentation/sdk-devkit/docs/part-1/1_1-Deploy_image.md
@@ -0,0 +1,47 @@
+# Deploy an image using containers
+
+## Motivation
+
+The Yocto build environment is subject to many variations depending on:
+
+- Yocto/Poky/OpenEmbedded versions and revisions
+- Specific layers required for building either the BSP or the whole distribution
+- Host distribution and version [1]
+- User environment
+
+In particular, some recent Linux host distributions (Ubuntu 15.x, Debian
+8.x, OpenSUSE 42.x, CentOS 7.x) do not officially support building with
+Yocto 2.0.
+Unfortunately, there's no easy solution to solve this kind of
+problem:
+
+- we will still observe for quite a long time a significant gap
+ between the latest OS versions and a fully certified build environment.
+
+To circumvent those drawbacks and get more deterministic results amongst
+the AGL community of developers and integrators, using virtualization is
+a good workaround.
+A Docker container is now available for AGL images:
+
+- it is faster, easier and less error-prone to use a prepared Docker
+ container because it provides all necessary components to build and
+ deploy an AGL image, including a validated base OS, independently of the
+ user's host OS.
+
+Moreover, light virtualization mechanisms used by Docker
+do not add much overhead when building:
+
+- performances are nearly equal to native mode.
+
+[1] *The list of validated host distros is defined in the Poky distro, in
+the file `meta-yocto/conf/distro/poky.conf` and also at [http://www.yoctoproject.org/docs/2.0/ref-manual/ref-manual.html#detailed-supported-distros](http://www.yoctoproject.org/docs/2.0/ref-manual/ref-manual.html#detailed-supported-distros)*
+
+## Prerequisites
+
+To run an AGL Docker image, the following prerequisites must be
+fulfilled:
+
+- You must run a 64-bit operating system, with administrative rights,
+- Docker engine v1.8 or greater must be installed,
+- An internet connection must be available to download the Docker
+ image on your local host.
diff --git a/agl-documentation/sdk-devkit/docs/part-1/1_2-Setting-up-your_os.md b/agl-documentation/sdk-devkit/docs/part-1/1_2-Setting-up-your_os.md
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@@ -0,0 +1,217 @@
+# Setting up your operating system
+
+In this section, we describe the Docker installation procedure depending
+on your host system. We will be focusing on the most popular systems;
+for a full list of supported operating systems, please refer to Docker
+online documentation: [https://docs.docker.com/](https://docs.docker.com/)
+
+## Linux (Ubuntu / Debian)
+
+At the time of writing, Docker project supports these Ubuntu/Debian
+releases:
+
+- Ubuntu Yakkety 16.10
+- Ubuntu Xenial 16.04 LTS
+- Ubuntu Trusty 14.04 LTS
+- Debian 8.0 (64-bit)
+- Debian 7.7 (64-bit)
+
+For an updated list of supported distributions, you can refer to the
+Docker project website, at these locations:
+
+- [https://docs.docker.com/engine/installation/linux/debian/](https://docs.docker.com/engine/installation/linux/debian/)
+- [https://docs.docker.com/engine/installation/linux/ubuntu/](https://docs.docker.com/engine/installation/linux/ubuntu/)
+
+Here are the commands needed to install the Docker engine on your local
+host:
+
+```bash
+sudo apt-get update
+sudo apt-get install wget curl
+wget -qO- https://get.docker.com/ | sh
+```
+
+This will register a new location in your "sources.list" file and
+install the "docker.io" package and its dependencies:
+
+```bash
+$ cat /etc/apt/sources.list.d/docker.list
+$ deb [arch=amd64] https://apt.dockerproject.org/repo ubuntu-xenial main
+$ docker --version
+Docker version 17.03.0-ce, build 60ccb22
+```
+
+It is then recommended to add your user to the new "docker" system
+group:
+
+```bash
+sudo usermod -aG docker *<your-login>*
+```
+
+... and after that, to log out and log in again to have these credentials
+applied.
+
+You can reboot your system or start the Docker daemon using:
+
+```bash
+sudo service docker start
+```
+
+If everything went right, you should be able to list all locally
+available images using:
+
+```bash
+$ docker images
+REPOSITORY TAG IMAGE ID CREATED VIRTUAL SIZE
+```
+
+In our case, no image is available yet, but the environment is ready to
+go on.
+
+A SSH client must also be installed:
+
+```bash
+sudo apt-get install openssh-client
+```
+
+## Windows © (7, 8, 8.1, 10)
+
+**WARNING: although Windows© can work for this purpose, not only are lots
+of additional steps needed, but the build process performance itself is
+suboptimal. Please consider moving to Linux for a better experience.**
+
+We will be downloading the latest Docker Toolbox at the following
+location:
+
+[*https://www.docker.com/docker-toolbox*](https://www.docker.com/docker-toolbox)
+
+and by clicking on the "*Download (Windows)*" button:
+
+![window install windows 1](pictures/docker_install_windows_1.png)\
+We will answer "Yes", "Next" and "Install" in the next dialog boxes.
+
+![window install windows 2](pictures/docker_install_windows_2.png){style width:60%;}
+
+![window install windows 3](pictures/docker_install_windows_3.png){style width:48%; float:left; margin-right:0.3em}
+![window install windows 4](pictures/docker_install_windows_4.png){style width:48%; float:right}
+
+![window install windows 5](pictures/docker_install_windows_5.png)
+
+We can then start it by double-clicking on the "Docker Quickstart
+Terminal" icon:
+
+![window install windows 6](pictures/docker_install_windows_6.png)
+
+It will take a certain amount time to setup everything, until this
+banner appears:
+
+![window install windows 7](pictures/docker_install_windows_7.png)
+
+Docker Toolbox provides a 1 Gb RAM/20 Go HDD virtual machine; this is
+clearly insufficient for our needs. Let us expand it to 4 Gb RAM/50
+HDD (*these are minimal values; feel free to increase them if your computer
+has more physical memory and/or free space*) :
+
+```bash
+export VBOXPATH=/c/Program\ Files/Oracle/VirtualBox/
+export PATH="$PATH:$VBOXPATH"
+
+docker-machine stop default
+
+VBoxManage.exe modifyvm default --memory 4096
+VBoxManage.exe createhd --filename build.vmdk --size 51200 --format VMDK
+VBoxManage.exe storageattach default --storagectl SATA --port 2 --medium build.vmdk --type hdd
+
+docker-machine start default
+
+docker-machine ssh default "sudo /usr/local/sbin/parted --script /dev/sdb mklabel msdos"
+docker-machine ssh default "sudo /usr/local/sbin/parted --script /dev/sdb mkpart primary ext4 1% 99%"
+docker-machine ssh default "sudo mkfs.ext4 /dev/sdb1"
+docker-machine ssh default "sudo mkdir /tmp/sdb1"
+docker-machine ssh default "sudo mount /dev/sdb1 /tmp/sdb1"
+docker-machine ssh default "sudo cp -ra /mnt/sda1/* /tmp/sdb1"
+
+docker-machine stop default
+
+VboxManage.exe storageattach default --storagectl SATA --port 2 --medium none
+VboxManage.exe storageattach default --storagectl SATA --port 1 --medium build.vmdk --type hdd
+
+docker-machine start default
+```
+
+We will then finalize the setup:
+
+```bash
+VboxManage.exe modifyvm default --natpf1 sshredir,tcp,127.0.0.1,2222,,2222
+docker-machine start default
+docker-machine ssh default "echo mkdir /sys/fs/cgroup/systemd | sudo tee /var/lib/boot2docker/bootlocal.sh"
+docker-machine restart default
+```
+
+A SSH client must also be installed. We will grab *PuTTY* at the
+following URL:
+[*http://the.earth.li/~sgtatham/putty/latest/x86/putty.exe*](http://the.earth.li/~sgtatham/putty/latest/x86/putty.exe)
+
+## Mac OS X ©
+
+We will be downloading the latest Docker Toolbox at the following
+location:
+[https://www.docker.com/docker-toolbox](https://www.docker.com/docker-toolbox)
+
+and by clicking on the "*Download (Mac)*" button:
+
+![window install macro 1](pictures/docker_install_macos_1.png)
+
+We will answer "Continue" and "Install" in the next dialog boxes:
+
+![window install macro 2](pictures/docker_install_macos_2.png)
+
+![window install macro 3](pictures/docker_install_macos_3.png){style width:80%;}
+![window install macro 4](pictures/docker_install_macos_4.png){style width:80%;}
+
+Then, when we go to our "Applications" folder, we now have a "Docker"
+subfolder where we can start "Docker Quickstart Terminal":
+
+![window install macro 5](pictures/docker_install_macos_5.png)
+
+It will take a certain amount of time to setup everything, until this
+banner appears:
+
+![window install macro 6](pictures/docker_install_macos_6.png)
+
+Docker Toolbox provides a 1 Gb RAM/20 Go HDD virtual machine; this is
+clearly insufficient for our needs. Let us expand it to 4 Gb RAM/50
+HDD (*these are minimal values; feel free to increase them if your computer
+has more physical memory and/or free space*) :
+
+```bash
+docker-machine stop default
+
+VboxManage modifyvm default --memory 4096
+VboxManage createhd --filename build.vmdk --size 51200 --format VMDK
+VboxManage storageattach default --storagectl SATA --port 2 --medium build.vmdk --type hdd
+
+docker-machine start default
+
+docker-machine ssh default "sudo /usr/local/sbin/parted --script /dev/sdb mklabel msdos"
+docker-machine ssh default "sudo /usr/local/sbin/parted --script /dev/sdb mkpart primary ext4 1% 99%"
+docker-machine ssh default "sudo mkfs.ext4 /dev/sdb1"
+docker-machine ssh default "sudo mkdir /tmp/sdb1"
+docker-machine ssh default "sudo mount /dev/sdb1 /tmp/sdb1"
+docker-machine ssh default "sudo cp -ra /mnt/sda1/* /tmp/sdb1"
+
+docker-machine stop default
+
+VboxManage storageattach default --storagectl SATA --port 2 --medium none
+VboxManage storageattach default --storagectl SATA --port 1 --medium build.vmdk --type hdd
+
+docker-machine start default
+```
+
+We will then finalize the setup:
+
+```bash
+VboxManage modifyvm default --natpf1 sshredir,tcp,127.0.0.1,2222,,2222
+docker-machine ssh default "echo mkdir /sys/fs/cgroup/systemd | sudo tee /var/lib/boot2docker/bootlocal.sh"
+docker-machine restart default
+```
diff --git a/agl-documentation/sdk-devkit/docs/part-1/1_3-Install-agl-for-porter.md b/agl-documentation/sdk-devkit/docs/part-1/1_3-Install-agl-for-porter.md
new file mode 100644
index 0000000..905eb2a
--- /dev/null
+++ b/agl-documentation/sdk-devkit/docs/part-1/1_3-Install-agl-for-porter.md
@@ -0,0 +1,276 @@
+# Install AGL Yocto image for Porter board using Docker container
+
+## Overview
+
+This section gives details on a procedure which allows system developers
+and integrators to set up a the build environment image on their local
+host.
+
+The prepared environment is deployed and available thanks to lightweight
+virtualization containers using Docker technology
+(See [https://www.docker.com/](https://www.docker.com/)).
+The pre-built image for AGL development activities is currently designed to be
+accessed using SSH Protocol.
+
+## Download the docker image
+
+At the time of writing, we distribute the image as a compressed archive
+which can be downloaded faster as its footprint is around 226 MB. You
+can then import it into Docker with the following command:
+
+```bash
+curl https://download.automotivelinux.org/AGL/snapshots/sdk/docker/docker_agl_worker-3.0.tar.xz | docker load
+```
+
+You can check that the new Docker image is available by running the
+`docker images` command :
+
+```bash
+$ docker images
+REPOSITORY TAG IMAGE ID CREATED SIZE
+docker.automotivelinux.org/agl/worker 3.0 18a6db4db383 2 months ago 925 MB
+```
+
+*Note*: if you want to rebuild from scratch this docker image, you should
+use scripts located into `docker-worker-generator` repository.
+
+```bash
+git clone https://gerrit.automotivelinux.org/gerrit/AGL/docker-worker-generator
+```
+
+Then, please refer to `README.md` file for more details.
+
+## Start the container
+
+<a id="anchor-start-container"></a>
+
+Once the image is available on your local host, you can start the
+container and the SSH service. We'll also need a local directory on the
+host to store bitbake mirrors (download cache and sstate cache): this
+mirror helps to speed up builds.
+
+First, create a local directory and make it available to everyone:
+
+```bash
+MIRRORDIR=<your path here, ~/mirror for example>;
+mkdir -p $MIRRORDIR
+chmod 777 $MIRRORDIR
+```
+
+Then we can start the docker image using the following command:
+
+```bash
+docker run \
+ --publish=2222:22 \
+ --publish=8000:8000 \
+ --publish=69:69/udp --publish=10809:10809 \
+ --detach=true --privileged \
+ --hostname=bsp-devkit --name=bsp-devkit \
+ -v /sys/fs/cgroup:/sys/fs/cgroup:ro \
+ -v $MIRRORDIR:/home/devel/mirror \
+ docker.automotivelinux.org/agl/worker:3.0
+```
+
+Then, you can check that the image is running with the following
+command:
+
+```bash
+$ docker ps
+CONTAINER ID IMAGE COMMAND CREATED STATUS PORTS NAMES
+3126423788bd docker.automotivelinux.org/agl/worker:3.0 "/usr/bin/wait_for..." 2 seconds ago Up 2 seconds 0.0.0.0:2222->22/tcp, 0.0.0.0:69->69/udp, 0.0.0.0:8000->8000/tcp, 0.0.0.0:10809->10809/tcp bsp-devkit
+```
+
+The container is now ready to be used. A dedicated user has been
+declared:
+
+- login: **devel**
+- password: **devel**
+
+The following port redirections allow access to some services in the
+container:
+
+- port 2222: SSH access using `ssh -p 2222 devel@localhost`
+- port 8000: access to Toaster WebUI through [http://localhost:8000/](http://localhost:8000/)
+ when started (see Yocto documentation)
+- ports 69 (TFTP) and 10809 (NBD): used for network boot (future enhancement)
+
+For easier operations, you can copy your ssh identity inside the
+container:
+
+```bash
+ssh-copy-id -p 2222 <devel@localhost> # password is 'devel'
+```
+
+## Connect to Yocto container through SSH
+
+The DevKit container provides a pre-built set of tools which can be
+accessed through a terminal by using Secure Shell protocol (SSH).
+
+### Linux, Mac OS X ©
+
+On Linux-based systems, you may need to install an SSH client.
+
+To launch the session, you can enter the following under Linux or Mac OS X:
+
+```bash
+ssh -p 2222 devel@localhost
+```
+
+The password is "**devel**". You should obtain the following prompt
+after success:
+
+```bash
+devel@localhost's password: **devel**
+
+The programs included with the Debian GNU/Linux system are free
+software; the exact distribution terms for each program are described in the
+individual files in /usr/share/doc/*/copyright.
+
+Debian GNU/Linux comes with ABSOLUTELY NO WARRANTY, to the extent
+permitted by applicable law.
+[11:28:27] devel@bsp-devkit:~$
+```
+
+### Windows ©
+
+You will need *PuTTY*, downloaded during the setup
+section. Run it using its icon:
+
+![windows putty 1](pictures/windows_putty_1.png){style width:60px;}
+
+We can then connect to "**localhost**" on port
+"**2222**".
+
+![windows putty 2](pictures/windows_putty_2.png){style width:60%;}
+
+Credentials are the same as for Linux: user is "**devel**" with password
+"**devel**".
+
+## Set up a persistent workspace
+
+<a id="anchor-setup-persist-wks"></a>
+
+AGL Docker image brings a set of tools and here we describe a way to
+prepare a "shared directory" on your local host accessible from the
+container. The aim of this shared directory is to allow your ongoing
+developments to stay independent from the container upgrades.
+
+Please note this whole procedure is not mandatory, but highly
+recommended as it will save disk space later when you will deploy the SD
+card image on your target.
+
+### From Linux host using a shared directory
+
+Current docker implementation has a limitation about UID:GID mapping
+between hosts and containers. In the long run, the planned mechanism is
+to use the "user namespace" feature. But for now, we propose another
+approach unfortunately less flexible.
+
+We can use a directory on the local host with a dedicated Unix group
+using a common GID between the host and the container. This GID has been
+fixed to "1664" ([see](https://en.wikipedia.org/wiki/Beer_in_France))
+and can be created on your linux host using the following commands:
+
+```bash
+sudo groupadd --gid 1664 agl-sdk
+sudo usermod -aG agl-sdk *<your-login>*
+```
+
+If this GID is already used on your local host, you will have to use it
+for this sharing purpose as well. In case this is not possible, another
+option to exchange workspace data can be the use of a network service
+(like SSH, FTP) of the container and from your local host.
+
+Once the GID is ready to use, we can create a shared directory (not as
+'root', but as your normal user):
+
+```bash
+cd
+mkdir $HOME/agl-workspace
+sudo chgrp agl-sdk $HOME/agl-workspace
+chmod ug+w $HOME/agl-workspace
+```
+
+And run the Docker image with the shared directory (new volume):
+
+```bash
+$ docker run \
+ --publish=2222:22 \
+ --publish=8000:8000 \
+ --publish=69:69/udp --publish=10809:10809 \
+ --detach=true --privileged \
+ --hostname=bsp-devkit --name=bsp-devkit \
+ -v /sys/fs/cgroup:/sys/fs/cgroup:ro \
+ -v $MIRRORDIR:/home/devel/mirror \
+ -v $HOME/agl-workspace:/xdt/workspace \ <--- shared directory
+ docker.automotivelinux.org/agl/worker:3.0
+```
+
+### From Windows © host using a shared directory
+
+We will create a shared directory for our user:
+
+```bash
+mkdir /c/Users/$USERNAME/agl-workspace
+```
+
+And run the Docker image with the shared directory (new volume):
+
+```bash
+$ docker run \
+ --publish=2222:22 --publish=8000:8000 \
+ --publish=69:69/udp --publish=10809:10809 \
+ --detach=true --privileged --hostname=bsp-devkit \
+ --name=bsp-devkit \
+ -v /sys/fs/cgroup:/sys/fs/cgroup:ro \
+ -v $MIRRORDIR:/home/devel/mirror \
+ -v /c/Users/$USERNAME/agl-workspace:/xdt/workspace \ <--- shared directory
+ docker.automotivelinux.org/agl/worker:3.0
+```
+
+### From the container using a remote directory (SSHFS)
+
+It's also possible to mount a remote directory inside the container if
+the source host is running a ssh server. In that case, we will use a SSH
+connection from the host to the container as a control link, and another
+SSH connection from the container to the host as a data link.
+
+To do so, you can start the container normally as described in
+[Start container chapter](#anchor-start-container), start an SSH session and
+run the following commands to install the package "sshfs" inside the container:
+
+```bash
+sudo apt-get update
+sudo apt-get install -y sshfs
+```
+
+NB: sudo will ask for the password of the user "**devel**", which is
+"**devel**".
+
+Now, if we want to mount the remote dir '/data/workspace' with user
+'alice' on host 'computer42', then we would run:
+
+```bash
+$ sshfs alice@computer42:/data/workspace -o nonempty $XDT_WORKSPACE
+...
+Password: <enter alice password on computer42>
+```
+
+NB: the directory on the remote machine must be owned by the remote user
+
+Verify that the mount is effective:
+
+```bash
+$ df /xdt/workspace
+Filesystem 1K-blocks Used Available Use% Mounted on
+alice@computer42:/data/workspace 103081248 7138276 95612016 7% /xdt/workspace
+```
+
+From now, the files created inside the container in /xdt/workspace are
+stored 'outside', in the shared directory with proper uid/gid.
+
+To unmount the shared directory, you can run:
+
+```bash
+$sudo umount $XDT_WORKSPACE
+```
diff --git a/agl-documentation/sdk-devkit/docs/part-1/1_4-Inside-the-container.md b/agl-documentation/sdk-devkit/docs/part-1/1_4-Inside-the-container.md
new file mode 100644
index 0000000..3380b22
--- /dev/null
+++ b/agl-documentation/sdk-devkit/docs/part-1/1_4-Inside-the-container.md
@@ -0,0 +1,76 @@
+# Inside the container
+
+## Features
+
+Container features:
+
+- a Debian 8.5 based system with an SSH server listening on tcp/22,
+- a dedicated user is defined to run the SSH session: **devel**
+ (password: **devel**)
+- a script named "prepare_meta" for preparing the build environment
+
+## File system organization and shared volume
+
+The image has been designed with a dedicated file-system hierarchy. Here it is:
+
+```bash
+devel@bsp-devkit:/$ **tree -L 2 /xdt**
+/xdt
+|-- build
+| `-- conf
+| |-- bblayers.conf
+| |-- local.conf
+| [snip]
+|-- ccache
+|-- downloads
+|-- meta
+| |-- agl-manifest
+| |-- meta-agl
+| |-- meta-agl-demo
+| |-- meta-agl-extra
+| |-- meta-amb
+| |-- meta-intel
+| |-- meta-intel-iot-security
+| |-- meta-iot-agl
+| |-- meta-oic
+| |-- meta-openembedded
+| |-- meta-qt5
+| |-- meta-renesas
+| |-- meta-rust
+| |-- meta-security-isafw
+| `-- poky
+|-- sdk
+|-- sources
+|-- sstate-cache
+| |-- 00
+| |-- 01
+| |-- 02
+| |-- 03
+| |-- 04
+| |-- 05
+| |-- 06
+| |-- 07
+ [snip]
+`-- workspace
+```
+
+Noticeably, the BSP related features are located in the dedicated "/xdt"
+directory.
+
+This directory contains sub-directories, and in particular the
+following:
+
+- **build**: will contain the result of the build process, including
+ an image for the Porter board.
+- **downloads**: (optional) contain the Yocto download cache, a
+ feature which will locally store the upstream projects sources codes
+ and which is fulfilled when an image is built for the first time.
+ When populated, this cache allow the user to built without any
+ connection to Internet.
+- **meta**: contains the pre-selected Yocto layers required to built
+ the relevant AGL image for the Porter board.
+- **sstate-cache**: (optional) contain the Yocto shared state
+ directory cache, a feature which store the intermediate output of
+ each task for each recipe of an image. This cache enhance the image
+ creation speed time by avoiding Yocto task to be run when they are
+ identical to a previous image creation.
diff --git a/agl-documentation/sdk-devkit/docs/part-1/1_5-Build-image-Porter.md b/agl-documentation/sdk-devkit/docs/part-1/1_5-Build-image-Porter.md
new file mode 100644
index 0000000..a13e9d3
--- /dev/null
+++ b/agl-documentation/sdk-devkit/docs/part-1/1_5-Build-image-Porter.md
@@ -0,0 +1,175 @@
+# Build an image for Porter board
+
+In this section, we will go on the image compilation for the Porter
+board within the Docker container.
+
+## Download Renesas proprietary drivers
+
+For the Porter board, we first need to download the proprietary drivers
+from Renesas web site. The evaluation version of these drivers can be
+found here:
+
+[http://www.renesas.com/secret/r_car_download/rcar_demoboard.jsp](http://www.renesas.com/secret/r_car_download/rcar_demoboard.jsp)
+
+under the **Target hardware: R-Car H2, M2 and E2** section:
+
+![renesas download](pictures/renesas_download.jpg)
+
+Note that you have to register with a free account on MyRenesas and
+accept the license conditions before downloading them. The operation is
+fast and simple but nevertheless mandatory to access evaluation of non
+open-source drivers for free.
+
+Once you register, you can download two zip files: store them in a
+directory visible from the container, for example in the directory
+`$MIRRORDIR/proprietary-renesas-r-car` (`$MIRRORDIR` was created
+previously in section [Start the container](#anchor-start-container) and adjust
+the permissions. The zip files should then be visible from the inside of the
+container in `/home/devel/mirror`:
+
+```bash
+$ chmod +r /home/devel/mirror/proprietary-renesas-r-car/*.zip
+$ ls -l /home/devel/mirror/proprietary-renesas-r-car/
+total 8220
+-rw-r--r-- 1 1000 1000 6047383 Jul 11 11:03 R-Car_Series_Evaluation_Software_Package_for_Linux-20151228.zip
+-rw-r--r-- 1 1000 1000 2394750 Jul 11 11:03 R-Car_Series_Evaluation_Software_Package_of_Linux_Drivers-20151228.zip
+```
+
+## Setup the build environment
+
+We should first prepare the environment to build images.
+
+This can be easily done thanks to a helper script named `prepare_meta`.
+This script does the following:
+
+- check for an updated version at
+ [https://github.com/iotbzh/agl-manifest](https://github.com/iotbzh/agl-manifest)
+- pull Yocto layers from git repositories, following a snapshot manifest
+- setup build configuration (build/conf files)
+
+The following options are available:
+
+```bash
+devel@bsp-devkit:~$ prepare_meta -h
+prepare_meta [options]
+
+Options:
+ -f|--flavour <flavour[/tag_or_revision]>
+ what flavour to us
+ default: 'iotbzh'
+ possible values: 'stable','unstable','testing', 'iotbzh' ... see agl-manifest git repository
+ -o|--outputdir <destination_dir>
+ output directory where subdirectories will be created: meta, build, ...
+ default: current directory (.)
+ -l|--localmirror <directory>
+ specifies a local mirror directory to initialize meta, download_dir or sstate-cache
+ default: none
+ -r|--remotemirror <url>
+ specifies a remote mirror directory to be used at build time for download_dir or sstate-cache
+ default: none
+ -p|--proprietary <directory>
+ Directory containing Renesas proprietary drivers for RCar platform (2 zip files)
+ default: none
+ -e|--enable <option>
+ enable a specific option
+ available options: ccache, upgrade
+ -d|--disable <option>
+ disable a specific option
+ available options: ccache, upgrade
+ -t|--target <name>
+ target platform
+ default: porter
+ valid options: intel-corei7-64, qemux86, qemux86-64, wandboard
+ -h|--help
+ get this help
+
+Example:
+ prepare_meta -f iotbzh/master -o /tmp/xdt -l /ssd/mirror -p /vol/xdt/proprietary-renesas-rcar/ -t porter
+```
+
+In our case, we can start it with the following arguments:
+
+- build in `/xdt` (-o /xdt)
+- build for porter board (`-t porter`)
+- build the 'iotbzh' flavour (`-f iotbzh`), which contains the standard
+ AGL layers + security and app framework. Flavours are stored in the
+ agl-manifest repository.
+- Use a local mirror (`-l <mirror path>`). This directory may
+ contain some directories generated in a previous build: `downloads`,
+ `sstate-cache`, `ccache`, `meta`. If found, the mirror directories
+ will be specified in configuration files.
+- specify proprietary drivers location (`-p <drivers path>`)
+
+So we can run the helper script:
+
+```bash
+devel@bsp-devkit:~$ prepare_meta -o /xdt -t porter -f rel2.0 -l /home/devel/mirror/ -p /home/devel/mirror/proprietary-renesas-r-car/ -e wipeconfig
+[...]
+=== setup build for porter
+Using proprietary Renesas drivers for target porter
+=== conf: build.conf
+=== conf: download caches
+=== conf: sstate caches
+=== conf: local.conf
+=== conf: bblayers.conf.inc -> bblayers.conf
+=== conf: porter_bblayers.conf.inc -> bblayers.conf
+=== conf: bblayers_proprietary.conf.inc is empty
+=== conf: porter_bblayers_proprietary.conf.inc is empty
+=== conf: local.conf.inc is empty
+=== conf: porter_local.conf.inc is empty
+=== conf: local_proprietary.conf.inc is empty
+=== conf: porter_local_proprietary.conf.inc is empty
+=====================================================================
+
+Build environment is ready. To use it, run:
+
+# source /xdt/meta/poky/oe-init-build-env /xdt/build
+
+then
+
+# bitbake agl-demo-platform
+```
+
+Now, the container shell is ready to build an image for Porter.
+
+## Launch the build
+
+To start the build, we can simply enter the indicated commands:
+
+```bash
+devel@bsp-devkit:~$ . /xdt/build/agl-init-build-env
+### Shell environment set up for builds. ###
+
+You can now run 'bitbake <target>'
+
+Common target are:
+
+ agl-demo-platform
+
+devel@bsp-devkit:/xdt/build$ bitbake agl-demo-platform
+[snip]
+NOTE: Tasks Summary: Attempted 5108 tasks of which 4656 didn't need to
+be rerun and all succeeded.
+
+Summary: There were 19 WARNING messages shown.
+```
+
+Without mirror, it will take a few hours to build all the required
+component of the AGL distribution, depending on: your host machine CPU,
+disk drives types and internet connection.
+
+## Updating the local mirror
+
+Optionally, at the end of the build, some directories may be synced to
+the mirror dir, for future usage:
+
+- `/xdt/meta`: contains all layers used to build AGL
+- `/xdt/downloads`: download cache (avoid fetching source from remote sites)
+- `/xdt/sstate-cache`: binary build results (avoid recompiling sources)
+
+This can be done with the following command:
+
+```bash
+$ for x in meta downloads sstate-cache; do rsync -Pav \
+ --delete /xdt/$x /home/devel/mirror/$x; done
+```
diff --git a/agl-documentation/sdk-devkit/docs/part-1/1_6-Porter-image-deployment.md b/agl-documentation/sdk-devkit/docs/part-1/1_6-Porter-image-deployment.md
new file mode 100644
index 0000000..2c2bc2f
--- /dev/null
+++ b/agl-documentation/sdk-devkit/docs/part-1/1_6-Porter-image-deployment.md
@@ -0,0 +1,257 @@
+# Porter image deployment on target
+
+Once the Porter image has been built with Yocto, we can deploy it on an
+empty SD card to prepare its use on the target.
+
+## SD card image creation
+
+First, we need to generate an SD card disk image file. For this purpose,
+a helper script is provided within the container. Here below is the way
+to use it.
+
+### Linux, Mac OS X ©
+
+```bash
+cd /xdt/build
+mksdcard /xdt/build/tmp/deploy/images/porter/agl-demo-platform-porter-20XXYYZZxxyyzz.rootfs.tar.bz2 /home/devel/mirror
+```
+
+### Windows ©
+
+```bash
+cd /xdt/build
+sudo dd if=/dev/zero of=/sprs.img bs=1 count=1 seek=4G
+sudo mkfs.ext4 /sprs.img
+sudo mkdir /tmp/sprs
+sudo mount /sprs.img /tmp/sprs
+sudo mksdcard /xdt/build/tmp/deploy/images/porter/agl-demo-platform-porter-20XXYYZZxxyyzz.rootfs.tar.bz2
+/tmp/sprs/sdcard.img
+xz -dc /tmp/sprs/sdcard.img.xz > $XDT_WORKSPACE/agl-demo-platform-porter-sdcard.img
+```
+
+You should get the following prompt during the `mksdcard` step:
+
+```bash
+Creating the image agl-demo-platform-porter-sdcard.img ...
+0+0 records in
+0+0 records out
+0 bytes (0 B) copied, 6.9187e-05 s, 0.0 kB/s
+mke2fs 1.42.12 (29-Aug-2014)
+Discarding device blocks: done
+Creating filesystem with 524287 4k blocks and 131072 inodes
+Filesystem UUID: 5307e815-9acd-480b-90fb-b246dcfb28d8
+Superblock backups stored on blocks:
+ 32768, 98304, 163840, 229376, 294912
+
+Allocating group tables: done
+Writing inode tables: done
+Creating journal (8192 blocks): done
+Writing superblocks and filesystem accounting information: done
+
+Extracting image tarball...
+done
+
+Image agl-demo-platform-porter-sdcard.img created!
+
+Set the following uboot environment
+setenv bootargs_console 'console=ttySC6,38400 ignore_loglevel'
+setenv bootargs_video 'vmalloc=384M video=HDMI-A-1:1920x1080-32@60'
+setenv bootargs_root 'root=/dev/mmcblk0p1 rootdelay=3 rw rootfstype=ext3 rootwait'
+setenv bootmmc '1:1'
+setenv bootcmd_sd 'ext4load mmc ${bootmmc} 0x40007fc0 boot/uImage+dtb'
+setenv bootcmd 'setenv bootargs ${bootargs_console} ${bootargs_video} ${bootargs_root}; run bootcmd_sd; bootm 0x40007fc0'
+saveenv
+
+NB: replace bootmmc value '1:1' with '0:1' or '2:1' to access the good slot
+ use 'ext4ls mmc XXX:1' to test access
+
+$ ls -lh $XDT_WORKSPACE
+-rw-r--r-- 1 devel devel 2.0G Feb 15 14:13 agl-demo-platform-porter-sdcard.img
+
+```
+
+After the disk image is created, we can copy it on the SD card itself
+using an SD card adapter. To do so, we need to gain access to the SD
+card image file from our host machine.
+
+If you already share a directory between your host machine and the
+container (as described in section [Set up a persistent workspace](#anchor-setup-persist-wks)),
+this state is already reached and you go directly on sections relating the SD
+card image installation.
+
+Otherwise, you need to copy the SD card image file out of the container
+and into your host machine using SSH protocol:
+
+- On Linux and Mac OS X hosts, you can use the `scp` command, which is part of
+ the OpenSSH project,
+- On Windows hosts, you can use the
+ [`pscp.exe`](http://the.earth.li/~sgtatham/putty/latest/x86/pscp.exe)
+ binary, which is part of the [PuTTY project](http://www.putty.org/).
+
+## Deployment from a Linux or Mac OS X host
+
+Now that the SD card image is ready, the last step required is to
+"flash" it onto the SD card itself.
+
+First, you need an SD card adapter connected to your host machine.
+Depending on your adapter type and OS, the relevant block device can
+change. Mostly, you can expect:
+
+- `/dev/sdX` block device; usually for external USB adapters on
+ Linux hosts.
+- `/dev/mmcblkN`: when using a laptop internal adapter on Linux
+ hosts.
+- `/dev/diskN`: on Mac OS X hosts.
+
+### Linux
+
+If you do not know which block device you should use, you can check the
+kernel logs using the following command to figure out what is the
+associated block devices:
+
+```bash
+$ dmesg | grep mmcblk
+$ dmesg | grep sd
+[...snip...]
+[1131831.853434] sd 6:0:0:0: [sdb] 31268864 512-byte logical blocks: (16.0 GB/14.9 GiB)
+[1131831.853758] sd 6:0:0:0: [sdb] Write Protect is on
+[1131831.853763] sd 6:0:0:0: [sdb] Mode Sense: 4b 00 80 08
+[1131831.854152] sd 6:0:0:0: [sdb] No Caching mode page found
+[1131831.854157] sd 6:0:0:0: [sdb] Assuming drive cache: write through
+[1131831.855174] sd 6:0:0:0: [sdb] No Caching mode page found
+[1131831.855179] sd 6:0:0:0: [sdb] Assuming drive cache: write through
+[...snip...]
+$
+```
+
+In this example, no `mmcblk` device where found, but a 16.0GB disk was
+listed and can be accessed on **`/dev/sdb`** which in our case is the
+physical SD card capacity.
+
+The command `lsblk` is also a good solution to explore block devices:
+
+```bash
+$ lsblk
+NAME MAJ:MIN RM SIZE RO TYPE MOUNTPOINT
+sda 8:0 0 931.5G 0 disk
+|--sda1 8:1 0 8G 0 part /
+|--sda2 8:2 0 16G 0 part [SWAP]
+|--sda3 8:3 0 907.5G 0 part
+ |--vg0-usr 254:0 0 32G 0 lvm /usr
+ |--vg0-data 254:1 0 200G 0 lvm /data
+ |--vg0-home 254:2 0 100G 0 lvm /home
+ |--vg0-var 254:3 0 8G 0 lvm /var
+ |--vg0-docker 254:4 0 100G 0 lvm /docker
+sdb 8:16 0 223.6G 0 disk
+|--sdb1 8:17 0 223.6G 0 part /ssd
+sdc 8:32 1 3.7G 0 disk <-- SD card plugged into USB card reader
+|--sdc1 8:33 1 2G 0 part <--
+sr0 11:0 1 1024M 0 rom
+```
+
+In this example, the 4GB device `/dev/sdc` is listed as removable
+(column RM) and corresponds to a SD Card plugged into an USB card
+reader.
+
+Finally, as we know the block device which corresponds to our SD card,
+we can raw-copy the image on it using the following command __**from your
+host terminal**__ : (replace `/dev/sdZ` by the appropriate device)
+
+```bash
+$ xzcat ~/mirror/agl-demo-platform-porter-20XXYYZZxxyyzz.raw.xz | sudo dd of=/dev/sdZ bs=1M
+2048+0 records in
+2048+0 records out
+2147483648 bytes (2.0 GB) copied, 69 s, 39.2 MB/s
+$ sync
+```
+
+This will take few minutes to copy and sync. You should not remove the
+card from its slot until both commands succeed.
+
+Once it is finished, you can unplug the card and insert it in the
+micro-SD card slot on the Porter board, and perform a power cycle to
+start your new image on the target.
+
+__**NB:**__ The output format is also suitable to `bmaptool` utility (source
+code available here: [https://github.com/01org/bmap-tools](https://github.com/01org/bmap-tools):
+this significantly speeds up the copy as only relevant data are written on
+the Sdcard (filesystem "holes" are not written). It's also supporting
+direct access to URLs pointing to compressed images.
+
+### Mac OS X ©
+
+If you do not know which block device you should use, you can use the
+`diskutil` tool to list them:
+
+```bash
+$ diskutil list
+[...snip...]
+
+/dev/disk2
+#: TYPE NAME SIZE IDENTIFIER
+0: Fdisk_partition_scheme 7.9 GB disk2
+1: Linux 7.9 GB disk2s1
+[...snip...]
+$
+```
+
+In this example, we have a 8.0GB disk which can be accessed on
+**`/dev/disk2`** which in our case is the physical SD card capacity.
+
+Finally, as we know the block device which accesses our SD card, we can
+raw-copy the image on it using the following command __from your host
+terminal__:
+
+```bash
+$ xzcat ~/mirror/agl-demo-platform-porter-20XXYYZZxxyyzz.raw.xz | sudo dd of=/dev/disk2 bs=1M
+2048+0 records in
+2048+0 records out
+2147483648 bytes (2.0 GB) copied, 69 s, 39.2 MB/s
+$ sync
+```
+
+This will take few minutes to copy and sync. You should not remove the
+card from its slot until both commands succeed.
+
+Once it is finished, you can unplug the card and insert it in the
+micro-SD card slot on the Porter board, and perform a power cycle to
+start your new image on the target.
+
+## Deployment from a Windows host
+
+Now that the SD card image is ready, the last step required is to "flash" it
+onto the SD card itself.
+
+First, you need an SD card adapter connected to your host machine.
+
+We will then use the `Win32DiskImager` program which we will download at
+this URL:
+
+[http://sourceforge.net/projects/win32diskimager/](http://sourceforge.net/projects/win32diskimager/)
+
+and by clicking on this button:
+![windows win32diskimager 1](pictures/windows_win32diskimager_1.png)
+
+We will then install it:
+
+![windows win32diskimager 2](pictures/windows_win32diskimager_2.png){style width:48%; float:left; margin-right:0.3em}
+![windows win32diskimager 3](pictures/windows_win32diskimager_3.png){style width:48%; float:right}
+
+And then start it with its icon:
+![windows win32diskimager 4](pictures/windows_win32diskimager_4.png)
+
+We can then click on the "blue folder" button to select our .img file
+(uncompress the XZ image first using utilities like 7zip for example).
+
+**After having verified that the drive letter on the
+right matches our SD card reader**, we click on the "**Write**" button
+to start the flashing process.
+
+![windows win32diskimager 5](pictures/windows_win32diskimager_5.png)
+
+This will take few minutes to copy and sync. You should not remove the
+card from its slot until both commands succeed.
+
+Once it is finished, you can unplug the card and insert it in the
+micro-SD card slot on the Porter board, and perform a power cycle to
+start your new image on the target.
diff --git a/agl-documentation/sdk-devkit/docs/part-1/1_7-SDK-compilation-installation.md b/agl-documentation/sdk-devkit/docs/part-1/1_7-SDK-compilation-installation.md
new file mode 100644
index 0000000..6fe789b
--- /dev/null
+++ b/agl-documentation/sdk-devkit/docs/part-1/1_7-SDK-compilation-installation.md
@@ -0,0 +1,49 @@
+# AGL SDK compilation and installation
+
+Now that we have both a finalized development container and a deployed
+Porter image, let us create and install the SDK (Software Development
+Kit), so that we can develop new components for our image.
+
+Going back to the container, let's generate our SDK files:
+
+```bash
+bitbake agl-demo-platform-crosssdk
+```
+
+This will take some time to complete.
+
+Alternatively, you can download a prebuilt SDK file suitable for AGL 2.0
+on automotivelinux website:
+
+```bash
+mkdir -p /xdt/build/tmp/deploy/sdk
+cd /xdt/build/tmp/deploy/sdk
+wget https://download.automotivelinux.org/AGL/release/chinook/3.0.2/porter-nogfx/deploy/sdk/poky-agl-glibc-x86_64-core-image-minimal-cortexa15hf-neon-toolchain-3.0.0+snapshot.sh
+```
+
+Once you have the prompt again, let's install our SDK to its final
+destination. For this, run the script `install_sdk` with the SDK
+auto-installable archive as argument:
+
+```bash
+install_sdk /xdt/build/tmp/deploy/sdk/poky-agl-glibc-x86_64-core-image-minimal-cortexa15hf-neon-toolchain-3.0.0+snapshot.sh
+```
+
+The SDK files should be now installed in `/xdt/sdk`:
+
+```bash
+$ tree -L 2 /xdt/sdk
+/xdt/sdk/
+|-- environment-setup-cortexa15hf-neon-agl-linux-gnueabi
+|-- site-config-cortexa15hf-neon-agl-linux-gnueabi
+|-- sysroots
+|   |-- cortexa15hf-neon-agl-linux-gnueabi
+|   |-- x86_64-aglsdk-linux
+`-- version-cortexa15hf-neon-agl-linux-gnueabi
+```
+
+You can now use them to develop new services, and native/HTML
+applications.
+
+Please refer to the document entitled "Build Your 1st AGL Application"
+to learn how to do this.
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diff --git a/agl-documentation/sdk-devkit/docs/part-2/2_0_Abstract.md b/agl-documentation/sdk-devkit/docs/part-2/2_0_Abstract.md
new file mode 100644
index 0000000..e7eae95
--- /dev/null
+++ b/agl-documentation/sdk-devkit/docs/part-2/2_0_Abstract.md
@@ -0,0 +1,25 @@
+# Part 2 - Build your 1st application
+
+## Abstract
+
+In the first part of this document, entitled "** Build AGL image from scratch**",
+we rebuilt a complete bootable AGL image from source code. We also generated
+and installed related SDK files in our development container.
+This document describes the next step: using the SDK to build applications and
+deploy them on a target board running an AGL image.
+
+AGL DevKit as a whole contains:
+
+- "**AGL Devkit - Image and SDK for porter**" guide for preparing a
+ Docker container with AGL SDK, ready to build AGL applications
+- Application templates and demos, allowing developers to start developing
+ various types of applications:
+ - Services
+ - Native applications
+ - HTML5 applications
+ - ...
+- This guide, focused on how to use these applications templates
+
+*This document focuses on: initializing the SDK environment, building the
+development templates, modifying them, and installing them on the
+target.*
diff --git a/agl-documentation/sdk-devkit/docs/part-2/2_1-Init-sdk-env.md b/agl-documentation/sdk-devkit/docs/part-2/2_1-Init-sdk-env.md
new file mode 100644
index 0000000..c6cf67a
--- /dev/null
+++ b/agl-documentation/sdk-devkit/docs/part-2/2_1-Init-sdk-env.md
@@ -0,0 +1,79 @@
+# Initializing SDK environment and templates
+
+## Initializing the SDK environment
+
+*(This document assumes that you are logged inside the **bsp-devkit** Docker
+container, used to produce Rcar Gen3 BSP image and AGL SDK in the
+previous **"SDK quick setup"** document)*
+
+To be able to use the toolchain and utilities offered by AGL SDK, it is
+necessary to source the proper setup script. This script is in the SDK
+root folder and is named `/xdt/sdk/environment-setup-*` (full name
+depends on the target machine)
+
+For Rcar Gen3 boards, we source the required SDK environment variables like
+this:
+
+```bash
+source /xdt/sdk/environment-setup-aarch64-agl-linux
+```
+
+To verify that it succeeded, we should obtain a non-empty result for
+this command:
+
+```bash
+echo $CONFIG_SITE | grep sdk /xdt/sdk/site-config-aarch64-agl-linux
+```
+
+## Application categories
+
+We provide multiple development templates for the AGL SDK:
+
+- Service
+
+ A Service is a headless background process, allowing Bindings to expose
+ various APIs accessible through the transports handled by the application
+ framework, which are currently:
+ - [HTTP REST (HTTP GET, POST...)](https://en.wikipedia.org/wiki/Representational_state_transfer)
+ - [WebSocket](https://en.wikipedia.org/wiki/WebSocket)
+ - [D-Bus](https://www.freedesktop.org/wiki/Software/dbus/)
+
+- Native application
+
+ A Native application is a compiled application, generally written in C/C++,
+ accessing one or more services, either by its own means or using a helper
+ library with HTTP REST/WebSocket capabilities.
+
+ *(our template is written in C and uses the "libafbwsc" helper library
+ available in the app-framework-binder source tree on AGL Gerrit)*
+
+- HTML5 application
+
+ An HTML5 application is a web application, generally written with a framework
+ (AngularJS, Zurb Foundation...), accessing services with its built-in HTTP
+ REST/WebSocket capabilities.
+
+- Legacy application
+
+ A legacy application contains a native application not made for AGL
+ Application Framework but launched by it. For such application, only
+ security setup is made.
+
+## Getting helloworld templates
+
+Application Framework _helloworld_ example live in a dedicated Git
+Repository, currently hosted on GitHub at the following address:
+
+[https://github.com/iotbzh/helloworld-service](https://github.com/iotbzh/helloworld-service)
+
+To get the templates in our development container, let us simply clone
+the source repository:
+
+```bash
+$ cd ~
+$ git clone --recursive https://github.com/iotbzh/helloworld-service
+Cloning into 'helloworld-service'...
+[...snip...]
+Resolving deltas: 100% (125/125), done.
+Checking connectivity... done.
+```
diff --git a/agl-documentation/sdk-devkit/docs/part-2/2_2-Trying-out-template.md b/agl-documentation/sdk-devkit/docs/part-2/2_2-Trying-out-template.md
new file mode 100644
index 0000000..e477755
--- /dev/null
+++ b/agl-documentation/sdk-devkit/docs/part-2/2_2-Trying-out-template.md
@@ -0,0 +1,134 @@
+# Trying out the templates
+
+In this section, we describe how to build the various templates, how to
+package them and finally how to deploy and run them on the target board.
+
+Every template is stored in a single directory and is independent of the
+rest of the tree: each template can be used as a foundation for a fresh
+new application.
+
+For deployment, we assume that the target board is booted with an AGL
+image and available on the network. Let us use the `BOARDIP` variable
+for the board IP address (replace by appropriate address or hostname)
+and test the SSH connection:
+
+```bash
+$ export BOARDIP=1.2.3.4
+$ ssh root@$BOARDIP cat /etc/os-release
+ID="poky-agl"
+NAME="Automotive Grade Linux"
+VERSION="1.0+snapshot-20160717 (master)"
+VERSION_ID="1.0+snapshot-20160717"
+PRETTY_NAME="Automotive Grade Linux 1.0+snapshot-20160717 (master)"
+```
+
+## Building
+
+All operations are executed inside the Docker "Devkit" container. For
+convenience, a build script named `autobuild` can build template and
+package at once.
+
+Compile the service:
+
+```bash
+$ cd ~/helloworld-service/
+$ ./conf.d/autobuild/agl/autobuild package
+-- The C compiler identification is GNU 6.3.1
+-- The CXX compiler identification is GNU 6.3.1
+[snip]
+[100%] Generating helloworld-service.wgt
+NOTICE: -- PACKING widget helloworld-service.wgt from directory /home/claneys/Workspace/Sources/IOTbzh/helloworld-service/build/package
+++ Install widget file using in the target : afm-util install helloworld-service.wgt
+```
+
+This produced a `helloworld-service.wgt` package. Let us copy it to the
+target:
+
+```bash
+$ scp helloworld-service.wgt root@$BOARDIP:~/
+helloworld-service.wgt 100% 24KB 24.3KB/s 00:00
+```
+
+## Installing on the target
+
+And then, in a separate window, log in to the target board:
+
+```bash
+ssh root@$BOARDIP
+```
+
+and install our packages:
+
+```bash
+$ afm-util install helloworld-service.wgt
+{ "added": "helloworld-service@1.0" }
+```
+
+We can verify that they were correctly installed by listing all
+available applications:
+
+```bash
+$ afm-util list
+[ { "description": "The name says it all!", "name": "helloworld-service", "shortname": "", "id": "helloworld-service@1.0", "version": "1.0", "author": "Stephane Desneux <sdx@iot.bzh>", "author-email": "", "width": "", "height": "" } ]
+```
+
+## Running the template
+
+Even if the template is mostly skeleton application, we can still
+start them and see them in action.
+
+Once installed Application Framework created appropriate systemD unit file
+to get able to manage the application. You can directly connect to the unix
+socket to get connected to the application template, it will be launched
+automatically if not already started.
+
+when systemD receives a connection to an existing socket that it handles, it
+launch the associated application using its service unit. Service unit is
+generated by wgtpkg-unit at installation, its content depends of the
+`config.xml` configuration file located in its specific directory
+(`/var/local/lib/afm/applications/<appname>/<version>/config.xml`).
+
+Generation is controlled by the global `/etc/afm/afm-unit.conf` config
+file.
+
+This file defines how various applications types are handled by the
+system and application framework.
+
+### Run and connect to the service
+
+Let us first run the Service:
+
+```bash
+$ afm-util run helloworld-service@1.0
+1
+```
+
+Then confirm it is running:
+
+```bash
+$ afm-util ps
+[ { "runid": 20091, "pids": [ 20091 ], "state": "running", "id": "helloworld-service@1.0" } ]
+$ ps -ef | grep afb
+ps -ef|grep afb
+root 5764 3876 0 15:34 ? 00:00:00 /usr/bin/afb-daemon --rootdir=/var/local/lib/afm/applications/helloworld-service/1.0 --workdir=/home/root/app-data/helloworld-service --roothttp=htdocs --binding=/var/local/lib/afm/applications/helloworld-service/1.0/lib/afb-helloworld.so --ws-server=sd:helloworld --no-httpd
+```
+
+We can see that an afb-daemon (Binder) process for this Service started
+and get a websocket server up, meaning that an unix socket is available
+from directory `/var/run/user/<uid>/apis/ws` named as the api name.
+We also see that the shared library as been loaded as binding using `binding`
+flag.
+
+A Service has no user interface, but we can still try the binding API.
+Looking at the Service source code, we see that the Service implements
+an API named '**helloworld**' providing a `ping` verb. Let us try to launch
+a websocket client connected to that service invoking the `ping` verb.
+
+First as we don't know security token used to launch the service, we still can
+connect to through the unix socket and use the websocket client demo:
+
+```bash
+$ afb-daemon --ws-client=/var/run/user/0/apis/ws/helloworld --port=12345 --token='' --roothttp=.
+$ afb-client-demo ws://localhost:12345/api?token= helloworld ping
+ON-REPLY 1:helloworld/ping: {"response":"Make the World great again!","jtype":"afb-reply","request":{"status":"success","info":"Ping Binder Daemon tag=pingSample count=2 query=\"null\"","uuid":"2edcfee9-943b-40d7-a0c6-08a31141f045"}}
+```
diff --git a/agl-documentation/sdk-devkit/docs/part-2/2_3-Dev-with-container.md b/agl-documentation/sdk-devkit/docs/part-2/2_3-Dev-with-container.md
new file mode 100644
index 0000000..eb83c8f
--- /dev/null
+++ b/agl-documentation/sdk-devkit/docs/part-2/2_3-Dev-with-container.md
@@ -0,0 +1,93 @@
+# Developing smoothly with the container
+
+The previous chapter pretty much illustrated the virtues of the Docker
+container by letting you compile AGL applications, independently of your
+host machine.
+
+There is one catch, though, in that the container does not feature a
+full graphical environment similar to those which developers are used to.
+But this can be circumvented.
+
+For this reason, and before we start developing our own apps, we will
+explain how to get the best from the provided development container.
+
+## Remote display
+
+<a id="anchor-remote-display"></a>
+
+Apart from popular console tools such as `vi, git, patch, diff...` our
+container also features graphical applications: `gvim` text editor,
+`gitg` frontend for Git, `gvimdiff` ...
+
+You can display them on your host machine by taking advantage of X11
+protocol remoting capabilities. The procedure differs depending on your
+host machine.
+
+### Linux
+
+You have to connect to your container by specifying the `-X` option:
+
+```bash
+ssh -X -p 2222 devel@localhost
+```
+
+and then any graphical window, such as `gvim`'s, should display on your
+host screen.
+
+### Mac OS X
+
+You have to connect to your container by specifying the `-X` option:
+
+```bash
+ssh -X -p 2222 devel@localhost
+```
+
+together with a running X11 server such as XQuartz.
+
+XQuartz was included in old versions such as 10.5 Leopard; you can find it
+under `Applications -> Utilities -> X11`.
+For more recent versions starting from 10.6.3, you may have to download and
+install it from the following URL:
+[https://dl.bintray.com/xquartz/downloads/XQuartz-2.7.9.dmg](https://dl.bintray.com/xquartz/downloads/XQuartz-2.7.9.dmg)
+(it will end up in the same location).
+
+![mac x11](pictures/mac_x11_logo.png)
+
+And then after having activated the "X11" icon, any graphical window, such as
+`gvim`'s, should display on your host screen.
+
+### Windows
+
+You have to use PuTTY, as suggested in the previous "**Image and SDK
+for porter**" document, together with a running X server such as Xming
+([https://sourceforge.net/projects/xming/files/latest/download](https://sourceforge.net/projects/xming/files/latest/download)).
+
+Before connecting with PuTTY as usual, you have to go
+to `Connection -> SSH -> X11` and check the `Enable X11 forwarding` checkbox.
+
+![putty config](pictures/putty_config.png)
+
+Then, if Xming is installed and running, as displayed
+in the bottom right of the screen:
+
+![xming server](pictures/xming_server.png)
+
+any graphical window, such as `gvim`'s, should display on your screen.
+
+## Installing new applications (IDE...)
+
+The container has access to the whole Linux Debian distribution library,
+and can benefit of only package available for it.
+
+For instance, to install the popular Eclipse IDE, please type:
+
+```bash
+sudo apt-get install eclipse
+```
+
+And then, using the method described in section ["Remote display"](anchor-remote-display),
+you can run it on your host screen by just typing:
+
+```bash
+eclipse
+```
diff --git a/agl-documentation/sdk-devkit/docs/part-2/2_4-Use-app-templates.md b/agl-documentation/sdk-devkit/docs/part-2/2_4-Use-app-templates.md
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+# AGL CMake templates
+
+Files used to build an application, or binding, project with the
+AGL Application Framework.
+
+To build your AGL project using these templates, you have to install
+them within your project and adjust compilation option in `config.cmake`.\
+For technical reasons, you also have to specify **cmake** target in
+sub CMakeLists.txt installed.\
+Make a globbing search to find source files
+isn't recommended now to handle project build especially in a multiuser
+project because CMake will not be aware of new or removed source files.
+
+You'll find usage samples here:
+
+- [helloworld-service](https://github.com/iotbzh/helloworld-service)
+- [low-level-can-service](https://gerrit.automotivelinux.org/gerrit/apps/low-level-can-service)
+- [high-level-viwi-service](https://github.com/iotbzh/high-level-viwi-service)
+- [audio-binding](https://github.com/iotbzh/audio-binding)
+- [unicens2-binding](https://github.com/iotbzh/unicens2-binding)
+
+## Quickstart
+
+### Initialization
+
+To use these templates files on your project just install the reference files using
+**git submodule** then use `config.cmake` file to configure your project specificities :
+
+```bash
+git submodule add https://gerrit.automotivelinux.org/gerrit/apps/app-templatesconf.d/app-templates conf.d/app-templates
+mkdir conf.d/cmake
+cp conf.d/app-templates/cmake/config.cmake.sample conf.d/cmake/config.cmake
+```
+
+Edit the copied config.cmake file to fit your needs.
+
+Now, create your top CMakeLists.txt file which include `config.cmake` file.
+
+An example is available in **app-templates** submodule that you can copy and
+use:
+
+```bash
+cp conf.d/app-templates/cmake/CMakeLists.txt CMakeLists.txt
+```
+
+### Create your CMake targets
+
+For each target part of your project, you need to use ***PROJECT_TARGET_ADD***
+to include this target to your project.
+
+Using it, make available the cmake variable ***TARGET_NAME*** until the next
+***PROJECT_TARGET_ADD*** is invoked with a new target name.
+
+So, typical usage defining a target is:
+
+```cmake
+PROJECT_TARGET_ADD(SuperExampleName) --> Adding target to your project
+
+add_executable/add_library(${TARGET_NAME}.... --> defining your target sources
+
+SET_TARGET_PROPERTIES(${TARGET_NAME} PROPERTIES.... --> fit target properties
+for macros usage
+
+INSTALL(TARGETS ${TARGET_NAME}....
+```
+
+### Targets PROPERTIES
+
+You should set properties on your targets that will be used to package your
+apps in a widget file that could be installed on an AGL system.
+
+Specify what is the type of your targets that you want to be included in the
+widget package with the property **LABELS**:
+
+Choose between:
+
+- **BINDING**: Shared library that be loaded by the AGL Application Framework
+- **HTDOCS**: Root directory of a web app
+- **DATA**: Resources used by your application
+- **EXECUTABLE**: Entry point of your application executed by the AGL
+ Application Framework
+
+```cmake
+SET_TARGET_PROPERTIES(${TARGET_NAME}
+ PREFIX "afb-"
+ LABELS "BINDING"
+ OUTPUT_NAME "file_output_name")
+```
+
+> **TIP**: You should use the prefix _afb-_ with your **BINDING* targets which
+> stand for **Application Framework Binding**.
+
+## More details: Typical project architecture
+
+A typical project architecture would be :
+
+```tree
+<project-root-path>
+│
+├── conf.d/
+│ ├── autobuild/
+│ │ ├── agl
+│ │ │ └── autobuild
+│ │ ├── linux
+│ │ │ └── autobuild
+│ │ └── windows
+│ │ └── autobuild
+│ ├── app-templates/
+│ │ ├── README.md
+│ │ ├── autobuild/
+│ │ │ ├── agl
+│ │ │ │ └── autobuild.in
+│ │ │ ├── linux
+│ │ │ │ └── autobuild.in
+│ │ │ └── windows
+│ │ │ └── autobuild.in
+│ │ ├── cmake/
+│ │ │ ├── config.cmake.sample
+│ │ │ ├── export.map
+│ │ │ └── macros.cmake
+│ │ ├── deb/
+│ │ │ └── config.deb.in
+│ │ ├── rpm/
+│ │ │ └── config.spec.in
+│ │ └── wgt/
+│ │ ├── config.xml.in
+│ │ ├── config.xml.in.sample
+│ │ ├── icon-default.png
+│ │ ├── icon-html5.png
+│ │ ├── icon-native.png
+│ │ ├── icon-qml.png
+│ │ └── icon-service.png
+│ ├── packaging/
+│ │ ├── config.spec
+│ │ └── config.deb
+│ ├── cmake
+│ │ └── config.cmake
+│ └── wgt
+│ └── config.xml.in
+├── <libs>
+├── <target>
+│ └── <files>
+├── <target>
+│ └── <file>
+└── <target>
+ └── <files>
+```
+
+| # | Parent | Description |
+| - | -------| ----------- |
+| \<root-path\> | - | Path to your project. Hold master CMakeLists.txt and general files of your projects. |
+| conf.d | \<root-path\> | Holds needed files to build, install, debug, package an AGL app project |
+| app-templates | conf.d | Git submodule to app-templates AGL repository which provides CMake helpers macros library, and build scripts. config.cmake is a copy of config.cmake.sample configured for the projects. SHOULD NOT BE MODIFIED MANUALLY !|
+| autobuild | conf.d | Scripts generated from app-templates to build packages the same way for differents platforms.|
+| cmake | conf.d | Contains at least config.cmake file modified from the sample provided in app-templates submodule. |
+| wgt | conf.d | Contains at least config.xml.in template file modified from the sample provided in app-templates submodule for the needs of project (See config.xml.in.sample file for more details). |
+| packaging | conf.d | Contains output files used to build packages. |
+| \<libs\> | \<root-path\> | External dependencies libraries. This isn't to be used to include header file but build and link statically specifics libraries. | Library sources files. Can be a decompressed library archive file or project fork. |
+| \<target\> | \<root-path\> | A target to build, typically library, executable, etc. |
+
+### Update app-templates submodule
+
+You may have some news bug fixes or features available from app-templates
+repository that you want.\
+To update your submodule proceed like the following:
+
+```bash
+git submodule update --remote
+git commit -s conf.d/app-templates
+```
+
+This will update the submodule to the HEAD of master branch repository.
+
+You could just want to update at a specified repository tag or branch or commit
+, here are the method to do so:
+
+```bash
+cd conf.d/app-templates
+# Choose one of the following depending what you want
+git checkout <tag_name>
+git checkout --detach <branch_name>
+git checkout --detach <commit_id>
+# Then commit
+cd ../..
+git commit -s conf.d/app-templates
+```
+
+### Build a widget
+
+#### config.xml.in file
+
+To build a widget you need a _config.xml_ file describing what is your apps and
+how Application Framework would launch it.\
+This repo provide a simple default file _config.xml.in_ that should work
+for simple application without interactions with others bindings.
+
+It is recommanded that you use the sample one which is more complete. You can
+find it at the same location under the name _config.xml.in.sample_ (stunning
+isn't it).\
+Just copy the sample file to your _conf.d/wgt_ directory and name it
+_config.xml.in_, then edit it to fit your needs.
+
+> ***CAUTION*** : The default file is only meant to be use for a
+> simple widget app, more complicated ones which needed to export
+> their api, or ship several app in one widget need to use the provided
+> _config.xml.in.sample_ which had all new Application Framework
+> features explained and examples.
+
+#### Using cmake template macros
+
+To leverage all cmake templates features, you have to specify ***properties***
+on your targets.\
+Some macros will not works without specifying which is the target type.
+
+As the type is not always specified for some custom targets, like an ***HTML5***
+application, macros make the difference using ***LABELS*** property.
+
+Choose between:
+
+- **BINDING**: Shared library that be loaded by the AGL Application Framework
+- **HTDOCS**: Root directory of a web app
+- **DATA**: Resources used by your application
+- **EXECUTABLE**: Entry point of your application executed by the AGL
+ Application Framework
+
+Example:
+
+```cmake
+SET_TARGET_PROPERTIES(${TARGET_NAME} PROPERTIES
+ LABELS "HTDOCS"
+ OUTPUT_NAME dist.prod
+ )
+```
+
+If your target output is not named as the ***TARGET_NAME***, you need to specify
+***OUTPUT_NAME*** property that will be used by the ***populate_widget*** macro.
+
+Use the ***populate_widget*** macro as latest statement of your target
+definition. Then at the end of your project definition you should use the macro
+***build_widget*** that make an archive from the populated widget tree using the
+`wgtpkg-pack` Application Framework tools.
+
+## Macro reference
+
+### PROJECT_TARGET_ADD
+
+Typical usage would be to add the target to your project using macro
+`PROJECT_TARGET_ADD` with the name of your target as parameter.
+
+Example:
+
+```cmake
+PROJECT_TARGET_ADD(low-can-demo)
+```
+
+> ***NOTE***: This will make available the variable `${TARGET_NAME}`
+> set with the specificied name. This variable will change at the next call
+> to this macros.
+
+### project_subdirs_add
+
+This macro will search in all subfolder any `CMakeLists.txt` file. If found then
+it will be added to your project.\
+This could be use in an hybrid application by example where the binding
+lay in a sub directory.
+
+Usage :
+
+```cmake
+project_subdirs_add()
+```
+
+You also can specify a globbing pattern as argument to filter which folders
+will be looked for.
+
+To filter all directories that begin with a number followed by a dash the
+anything:
+
+```cmake
+project_subdirs_add("[0-9]-*")
+```
+
+## Advanced customization
+
+### Including additionnals cmake files
+
+Advanced tuning is possible using addionnals cmake files that are included
+automatically from some specifics locations.\
+They are included in that order:
+
+- Project CMake files normaly located in _\<project-root-path\>/conf.d/app-templates/cmake/cmake.d_
+- Home CMake files located in _$HOME/.config/app-templates/cmake.d_
+- System CMake files located in _/etc/app-templates/cmake.d_
+
+CMake files has to be named using the following convention: `XX-***.cmake`,
+where `XX` are numbers, `***` file name (ie. `99-my_customs.cmake`).
+
+So, saying that you should be aware that every normal cmake variables used at
+project level could be overwrited by home or system located cmake files if
+variables got the same name.\
+Exceptions are cached variables set using **CACHE** keyword:
+
+Example:
+
+```cmake
+set(VARIABLE_NAME 'value string random' CACHE STRING 'docstring')
+```
+
+### Include customs templated scripts
+
+As well as for additionnals cmake files you can include your own templated
+scripts that will be passed to cmake command `configure_file`.
+
+Just create your own script to the following directories:
+
+- Home location in _$HOME/.config/app-templates/scripts_
+- System location in _/etc/app-templates/scripts_
+
+Scripts only needs to use the extension `.in` to be parsed and configured by
+CMake command.
+
+## Autobuild script usage
+
+### Generation
+
+To be integrated in the Yocto build workflow you have to generate `autobuild`
+scripts using _autobuild_ target.
+
+To generate those scripts proceeds:
+
+```bash
+mkdir -p build
+cd build
+cmake .. && make autobuild
+```
+
+You should see _conf.d/autobuild/agl/autobuild_ file now.
+
+### Available targets
+
+Here are the available targets available from _autobuild_ scripts:
+
+- **clean** : clean build directory from object file and targets results.
+- **distclean** : delete build directory
+- **configure** : generate project Makefile from CMakeLists.txt files.
+- **build** : compile all project targets.
+- **package** : build and output a wgt package.
+
+You can specify variables that modify the behavior of compilation using
+the following variables:
+
+- **CONFIGURE_ARGS** : Variable used at **configure** time.
+- **BUILD_ARGS** : Variable used at **build** time.
+- **DEST** : Directory where to output ***wgt*** file.
+
+Variable as to be in CMake format. (ie: BUILD_ARGS="-DC_FLAGS='-g -O2'")
+
+Usage example:
+
+```bash
+./conf.d/autobuild/wgt/autobuild package DEST=/tmp
+```
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