# Debug the Application #
You can debug your application many ways.
The method depends on factors such as the component you are debugging,
whether or not you are doing a post-mortem analysis, and your debugging
skills and productivity.
For example, do you know how to use the
[GNU Project Debugger](https://www.gnu.org/software/gdb/) (`gdb`) from a
console?
Or, is it better for you to use a remote user interface that is part of
an Integrated Development Environment (IDE) such as Eclipse?
For general information on debugging an application, see the
"[Debug Your First AGL Application](../../../devguides/reference/xds/part-1/debug-overview.html)"
section.
Here are three methods:
* Use `gdb` on the target.
**NOTE:** How to use `gdb` and other debugging tools such as `valgrind`, `strace`,
and so forth is beyond the scope of the AGL Documentation.
See the appropriate documentation for third-party debugging tools.
* Use Core Dumps if you have set the `agl-devel` feature.
Core Dumps are obviously more suited for post-mortem analysis.
For features, see the
"[Initializing Your Build Environment](./image-workflow-initialize-build-environment.html#initializing-your-build-environment)"
section.
**NOTE:** Core Dumps are available only with the "Flunky Flounder" release (i.e. 6.x).
* Use XDS remotely, which is based on `gdb` and
[`gdbserver`](https://en.wikipedia.org/wiki/Gdbserver).
See the
"[XDS remote debugging mode](../../../devguides/reference/xds/part-1/debug-cmd-line.html#xds-remote-debugging-mode)"
section for more information.
For information on how to remotely debug the application using XDS from within an IDE, see the
"[Debug using `xds-gdb` within an IDE](../../../devguides/reference/xds/part-1/debug-ide.html)"
section.
In order to use third-party debugging tools, you need to include the tools in the target image.
You gain access to the tools by enabling the `agl-devel` feature when you run the
`aglsetup.sh` script as described in the
"[Initializing Your Build Environment](./image-workflow-initialize-build-environment.html#initializing-your-build-environment)"
section.