aboutsummaryrefslogtreecommitdiffstats
path: root/QMLWidgets/Full_Gauge/SpeedGauge.qml
blob: 263e7f1f74c60051b27112c79b2385dd3f236295 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
import QtQuick 2.9

Item {
    id: root
    width: 400
    height: 400

    property real value: 0
    property real minValue: 0
    property real maxValue: 240
    property string unit: "Km/h"

    property color primaryColor: "#16CCBA"
    property color secondaryColor: "#00000000"
    property int animationDuration: 500
    property real startAngle: Math.PI * 3 / 4
    property real fullAngle: Math.PI * 3 / 2

    property real gaugeRadius: 0
    property real tickLength: 0

    Component.onCompleted: {
        calculateGeometry();
    }

    onWidthChanged: calculateGeometry()
    onHeightChanged: calculateGeometry()

    function calculateGeometry() {
        const side = Math.min(width, height);
        gaugeRadius = (side - side * 0.20) / 2;
        tickLength = gaugeRadius * 0.05;
    }

    Rectangle {
        anchors.fill: parent
        color: "#041F2B"
        z: -1
    }

    Image {
        id: background1
        source: "./assets/Ellipse 5.svg"
        rotation: 180
        sourceSize.width: width
        sourceSize.height: width
        fillMode: Image.PreserveAspectFit
        anchors.fill: parent
        scale: 1
        opacity: 0.7
        z: 0
    }

    Image {
        id: background2
        source: "./assets/Ellipse 1.svg"
        sourceSize.width: width
        sourceSize.height: width
        fillMode: Image.PreserveAspectFit
        anchors.fill: parent
        scale: 1
        opacity: 0.7
        z: 1
    }

    Canvas {
        id: canvas
        anchors.fill: parent
        antialiasing: true
        property real degree: 0

        onDegreeChanged: requestPaint()

        onPaint: {
            var ctx = getContext("2d");
            var center = Qt.point(width / 2, height / 2);

            ctx.reset();
            ctx.lineCap = 'round';

            drawBackground(ctx, center);
            drawProgress(ctx, center, degree);
            drawTicks(ctx, center);
            drawProgressTick(ctx, center, degree);
        }

        function drawBackground(ctx, center) {
            ctx.lineWidth = gaugeRadius * 0.1;
            ctx.beginPath();
            ctx.arc(center.x, center.y, gaugeRadius, startAngle, startAngle + fullAngle);
            ctx.strokeStyle = secondaryColor;
            ctx.stroke();
        }

        function drawProgress(ctx, center, progress) {
            ctx.lineWidth = 20;
            ctx.beginPath();
            ctx.arc(center.x, center.y, gaugeRadius, startAngle, startAngle + (progress / 270) * fullAngle);
            ctx.strokeStyle = primaryColor;
            ctx.stroke();
        }

        function drawTicks(ctx, center) {
            ctx.lineWidth = tickLength * 2
            ctx.strokeStyle = '#FFFFFF'
            ctx.beginPath()
            const tickCount = 2
            for (let i = 0; i < tickCount; i++) {
                const angle = startAngle + (i / (tickCount - 1)) * fullAngle
                const x1 = center.x + gaugeRadius * Math.cos(angle)
                const y1 = center.y + gaugeRadius * Math.sin(angle)
                const x2 = center.x + (gaugeRadius - tickLength) * Math.cos(angle)
                const y2 = center.y + (gaugeRadius - tickLength) * Math.sin(angle)
                ctx.moveTo(x1, y1)
                ctx.lineTo(x2, y2)
            }
            ctx.stroke();
        }

        function drawProgressTick(ctx, center, progress) {
            
            ctx.lineWidth = tickLength * 3
            ctx.strokeStyle = '#FFFFFF'
            ctx.beginPath()
            
            const progressAngle = startAngle + (progress / 270) * fullAngle
            const x1 = center.x + gaugeRadius * Math.cos(progressAngle)
            const y1 = center.y + gaugeRadius * Math.sin(progressAngle)
            const x2 = center.x + (gaugeRadius - tickLength * 1.5) * Math.cos(progressAngle)
            const y2 = center.y + (gaugeRadius - tickLength * 1.5) * Math.sin(progressAngle)
            
            ctx.moveTo(x1, y1)
            ctx.lineTo(x2, y2)
            ctx.stroke()
        }
    }

    Text {
        id: gaugeText
        anchors.centerIn: parent
        text: "0"
        font.pixelSize: 0.2 * Math.min(root.width, root.height)
        font.bold: true
        color: "#FFFFFF"
    }

    Text {
        id: gaugeUnit
        anchors.top: gaugeText.bottom
        anchors.horizontalCenter: gaugeText.horizontalCenter
        text: unit
        font.pixelSize: 18
        font.bold: true
        color: "#FFFFFF"
    }

    Behavior on value {
        NumberAnimation { duration: animationDuration }
    }

    onValueChanged: updateGaugeValue(value)

    function updateGaugeValue(value) {
        canvas.degree = value * 270
        gaugeText.text = (value * (maxValue - minValue) + minValue).toFixed(0)
    }

    MouseArea {
        id: dragArea
        anchors.fill: parent
        hoverEnabled: true

        property bool isDragging: false
        property real initialValue: 0

        onEntered: cursorShape = Qt.PointingHandCursor
        onPressed: {
            isDragging = true
            initialValue = root.value
        }
        onReleased: isDragging = false

        onMouseXChanged: updateDragValue(mouse.x, mouse.y)
        onMouseYChanged: updateDragValue(mouse.x, mouse.y)

        function updateDragValue(x, y) {
            if (!isDragging) return

            const centerX = width / 2
            const centerY = height / 2
            const dx = x - centerX
            const dy = centerY - y // Note: y-axis is inverted
            const angle = Math.atan2(dy, dx) * (180 / Math.PI)

            // Convert angle to gauge value (0 to 1)
            let gaugeValue = (angle + 135) / 270
            gaugeValue = Math.max(0, Math.min(gaugeValue, 1)) // Clamp value

            root.value = gaugeValue
        }
    }
}