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authorTimos Ampelikiotis <t.ampelikiotis@virtualopensystems.com>2023-10-10 11:40:56 +0000
committerTimos Ampelikiotis <t.ampelikiotis@virtualopensystems.com>2023-10-10 11:40:56 +0000
commite02cda008591317b1625707ff8e115a4841aa889 (patch)
treeaee302e3cf8b59ec2d32ec481be3d1afddfc8968 /docs/replay.txt
parentcc668e6b7e0ffd8c9d130513d12053cf5eda1d3b (diff)
Introduce Virtio-loopback epsilon release:
Epsilon release introduces a new compatibility layer which make virtio-loopback design to work with QEMU and rust-vmm vhost-user backend without require any changes. Signed-off-by: Timos Ampelikiotis <t.ampelikiotis@virtualopensystems.com> Change-Id: I52e57563e08a7d0bdc002f8e928ee61ba0c53dd9
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+Copyright (c) 2010-2015 Institute for System Programming
+ of the Russian Academy of Sciences.
+
+This work is licensed under the terms of the GNU GPL, version 2 or later.
+See the COPYING file in the top-level directory.
+
+Record/replay
+-------------
+
+Record/replay functions are used for the deterministic replay of qemu execution.
+Execution recording writes a non-deterministic events log, which can be later
+used for replaying the execution anywhere and for unlimited number of times.
+It also supports checkpointing for faster rewind to the specific replay moment.
+Execution replaying reads the log and replays all non-deterministic events
+including external input, hardware clocks, and interrupts.
+
+Deterministic replay has the following features:
+ * Deterministically replays whole system execution and all contents of
+ the memory, state of the hardware devices, clocks, and screen of the VM.
+ * Writes execution log into the file for later replaying for multiple times
+ on different machines.
+ * Supports i386, x86_64, and Arm hardware platforms.
+ * Performs deterministic replay of all operations with keyboard and mouse
+ input devices.
+
+Usage of the record/replay:
+ * First, record the execution with the following command line:
+ qemu-system-i386 \
+ -icount shift=7,rr=record,rrfile=replay.bin \
+ -drive file=disk.qcow2,if=none,snapshot,id=img-direct \
+ -drive driver=blkreplay,if=none,image=img-direct,id=img-blkreplay \
+ -device ide-hd,drive=img-blkreplay \
+ -netdev user,id=net1 -device rtl8139,netdev=net1 \
+ -object filter-replay,id=replay,netdev=net1
+ * After recording, you can replay it by using another command line:
+ qemu-system-i386 \
+ -icount shift=7,rr=replay,rrfile=replay.bin \
+ -drive file=disk.qcow2,if=none,snapshot,id=img-direct \
+ -drive driver=blkreplay,if=none,image=img-direct,id=img-blkreplay \
+ -device ide-hd,drive=img-blkreplay \
+ -netdev user,id=net1 -device rtl8139,netdev=net1 \
+ -object filter-replay,id=replay,netdev=net1
+ The only difference with recording is changing the rr option
+ from record to replay.
+ * Block device images are not actually changed in the recording mode,
+ because all of the changes are written to the temporary overlay file.
+ This behavior is enabled by using blkreplay driver. It should be used
+ for every enabled block device, as described in 'Block devices' section.
+ * '-net none' option should be specified when network is not used,
+ because QEMU adds network card by default. When network is needed,
+ it should be configured explicitly with replay filter, as described
+ in 'Network devices' section.
+ * Interaction with audio devices and serial ports are recorded and replayed
+ automatically when such devices are enabled.
+
+Academic papers with description of deterministic replay implementation:
+http://www.computer.org/csdl/proceedings/csmr/2012/4666/00/4666a553-abs.html
+http://dl.acm.org/citation.cfm?id=2786805.2803179
+
+Modifications of qemu include:
+ * wrappers for clock and time functions to save their return values in the log
+ * saving different asynchronous events (e.g. system shutdown) into the log
+ * synchronization of the bottom halves execution
+ * synchronization of the threads from thread pool
+ * recording/replaying user input (mouse, keyboard, and microphone)
+ * adding internal checkpoints for cpu and io synchronization
+ * network filter for recording and replaying the packets
+ * block driver for making block layer deterministic
+ * serial port input record and replay
+ * recording of random numbers obtained from the external sources
+
+Locking and thread synchronisation
+----------------------------------
+
+Previously the synchronisation of the main thread and the vCPU thread
+was ensured by the holding of the BQL. However the trend has been to
+reduce the time the BQL was held across the system including under TCG
+system emulation. As it is important that batches of events are kept
+in sequence (e.g. expiring timers and checkpoints in the main thread
+while instruction checkpoints are written by the vCPU thread) we need
+another lock to keep things in lock-step. This role is now handled by
+the replay_mutex_lock. It used to be held only for each event being
+written but now it is held for a whole execution period. This results
+in a deterministic ping-pong between the two main threads.
+
+As the BQL is now a finer grained lock than the replay_lock it is almost
+certainly a bug, and a source of deadlocks, to take the
+replay_mutex_lock while the BQL is held. This is enforced by an assert.
+While the unlocks are usually in the reverse order, this is not
+necessary; you can drop the replay_lock while holding the BQL, without
+doing a more complicated unlock_iothread/replay_unlock/lock_iothread
+sequence.
+
+Non-deterministic events
+------------------------
+
+Our record/replay system is based on saving and replaying non-deterministic
+events (e.g. keyboard input) and simulating deterministic ones (e.g. reading
+from HDD or memory of the VM). Saving only non-deterministic events makes
+log file smaller and simulation faster.
+
+The following non-deterministic data from peripheral devices is saved into
+the log: mouse and keyboard input, network packets, audio controller input,
+serial port input, and hardware clocks (they are non-deterministic
+too, because their values are taken from the host machine). Inputs from
+simulated hardware, memory of VM, software interrupts, and execution of
+instructions are not saved into the log, because they are deterministic and
+can be replayed by simulating the behavior of virtual machine starting from
+initial state.
+
+We had to solve three tasks to implement deterministic replay: recording
+non-deterministic events, replaying non-deterministic events, and checking
+that there is no divergence between record and replay modes.
+
+We changed several parts of QEMU to make event log recording and replaying.
+Devices' models that have non-deterministic input from external devices were
+changed to write every external event into the execution log immediately.
+E.g. network packets are written into the log when they arrive into the virtual
+network adapter.
+
+All non-deterministic events are coming from these devices. But to
+replay them we need to know at which moments they occur. We specify
+these moments by counting the number of instructions executed between
+every pair of consecutive events.
+
+Instruction counting
+--------------------
+
+QEMU should work in icount mode to use record/replay feature. icount was
+designed to allow deterministic execution in absence of external inputs
+of the virtual machine. We also use icount to control the occurrence of the
+non-deterministic events. The number of instructions elapsed from the last event
+is written to the log while recording the execution. In replay mode we
+can predict when to inject that event using the instruction counter.
+
+Timers
+------
+
+Timers are used to execute callbacks from different subsystems of QEMU
+at the specified moments of time. There are several kinds of timers:
+ * Real time clock. Based on host time and used only for callbacks that
+ do not change the virtual machine state. For this reason real time
+ clock and timers does not affect deterministic replay at all.
+ * Virtual clock. These timers run only during the emulation. In icount
+ mode virtual clock value is calculated using executed instructions counter.
+ That is why it is completely deterministic and does not have to be recorded.
+ * Host clock. This clock is used by device models that simulate real time
+ sources (e.g. real time clock chip). Host clock is the one of the sources
+ of non-determinism. Host clock read operations should be logged to
+ make the execution deterministic.
+ * Virtual real time clock. This clock is similar to real time clock but
+ it is used only for increasing virtual clock while virtual machine is
+ sleeping. Due to its nature it is also non-deterministic as the host clock
+ and has to be logged too.
+
+Checkpoints
+-----------
+
+Replaying of the execution of virtual machine is bound by sources of
+non-determinism. These are inputs from clock and peripheral devices,
+and QEMU thread scheduling. Thread scheduling affect on processing events
+from timers, asynchronous input-output, and bottom halves.
+
+Invocations of timers are coupled with clock reads and changing the state
+of the virtual machine. Reads produce non-deterministic data taken from
+host clock. And VM state changes should preserve their order. Their relative
+order in replay mode must replicate the order of callbacks in record mode.
+To preserve this order we use checkpoints. When a specific clock is processed
+in record mode we save to the log special "checkpoint" event.
+Checkpoints here do not refer to virtual machine snapshots. They are just
+record/replay events used for synchronization.
+
+QEMU in replay mode will try to invoke timers processing in random moment
+of time. That's why we do not process a group of timers until the checkpoint
+event will be read from the log. Such an event allows synchronizing CPU
+execution and timer events.
+
+Two other checkpoints govern the "warping" of the virtual clock.
+While the virtual machine is idle, the virtual clock increments at
+1 ns per *real time* nanosecond. This is done by setting up a timer
+(called the warp timer) on the virtual real time clock, so that the
+timer fires at the next deadline of the virtual clock; the virtual clock
+is then incremented (which is called "warping" the virtual clock) as
+soon as the timer fires or the CPUs need to go out of the idle state.
+Two functions are used for this purpose; because these actions change
+virtual machine state and must be deterministic, each of them creates a
+checkpoint. icount_start_warp_timer checks if the CPUs are idle and if so
+starts accounting real time to virtual clock. icount_account_warp_timer
+is called when the CPUs get an interrupt or when the warp timer fires,
+and it warps the virtual clock by the amount of real time that has passed
+since icount_start_warp_timer.
+
+Bottom halves
+-------------
+
+Disk I/O events are completely deterministic in our model, because
+in both record and replay modes we start virtual machine from the same
+disk state. But callbacks that virtual disk controller uses for reading and
+writing the disk may occur at different moments of time in record and replay
+modes.
+
+Reading and writing requests are created by CPU thread of QEMU. Later these
+requests proceed to block layer which creates "bottom halves". Bottom
+halves consist of callback and its parameters. They are processed when
+main loop locks the global mutex. These locks are not synchronized with
+replaying process because main loop also processes the events that do not
+affect the virtual machine state (like user interaction with monitor).
+
+That is why we had to implement saving and replaying bottom halves callbacks
+synchronously to the CPU execution. When the callback is about to execute
+it is added to the queue in the replay module. This queue is written to the
+log when its callbacks are executed. In replay mode callbacks are not processed
+until the corresponding event is read from the events log file.
+
+Sometimes the block layer uses asynchronous callbacks for its internal purposes
+(like reading or writing VM snapshots or disk image cluster tables). In this
+case bottom halves are not marked as "replayable" and do not saved
+into the log.
+
+Block devices
+-------------
+
+Block devices record/replay module intercepts calls of
+bdrv coroutine functions at the top of block drivers stack.
+To record and replay block operations the drive must be configured
+as following:
+ -drive file=disk.qcow2,if=none,snapshot,id=img-direct
+ -drive driver=blkreplay,if=none,image=img-direct,id=img-blkreplay
+ -device ide-hd,drive=img-blkreplay
+
+blkreplay driver should be inserted between disk image and virtual driver
+controller. Therefore all disk requests may be recorded and replayed.
+
+All block completion operations are added to the queue in the coroutines.
+Queue is flushed at checkpoints and information about processed requests
+is recorded to the log. In replay phase the queue is matched with
+events read from the log. Therefore block devices requests are processed
+deterministically.
+
+Snapshotting
+------------
+
+New VM snapshots may be created in replay mode. They can be used later
+to recover the desired VM state. All VM states created in replay mode
+are associated with the moment of time in the replay scenario.
+After recovering the VM state replay will start from that position.
+
+Default starting snapshot name may be specified with icount field
+rrsnapshot as follows:
+ -icount shift=7,rr=record,rrfile=replay.bin,rrsnapshot=snapshot_name
+
+This snapshot is created at start of recording and restored at start
+of replaying. It also can be loaded while replaying to roll back
+the execution.
+
+'snapshot' flag of the disk image must be removed to save the snapshots
+in the overlay (or original image) instead of using the temporary overlay.
+ -drive file=disk.ovl,if=none,id=img-direct
+ -drive driver=blkreplay,if=none,image=img-direct,id=img-blkreplay
+ -device ide-hd,drive=img-blkreplay
+
+Use QEMU monitor to create additional snapshots. 'savevm <name>' command
+created the snapshot and 'loadvm <name>' restores it. To prevent corruption
+of the original disk image, use overlay files linked to the original images.
+Therefore all new snapshots (including the starting one) will be saved in
+overlays and the original image remains unchanged.
+
+When you need to use snapshots with diskless virtual machine,
+it must be started with 'orphan' qcow2 image. This image will be used
+for storing VM snapshots. Here is the example of the command line for this:
+
+ qemu-system-i386 -icount shift=3,rr=replay,rrfile=record.bin,rrsnapshot=init \
+ -net none -drive file=empty.qcow2,if=none,id=rr
+
+empty.qcow2 drive does not connected to any virtual block device and used
+for VM snapshots only.
+
+Network devices
+---------------
+
+Record and replay for network interactions is performed with the network filter.
+Each backend must have its own instance of the replay filter as follows:
+ -netdev user,id=net1 -device rtl8139,netdev=net1
+ -object filter-replay,id=replay,netdev=net1
+
+Replay network filter is used to record and replay network packets. While
+recording the virtual machine this filter puts all packets coming from
+the outer world into the log. In replay mode packets from the log are
+injected into the network device. All interactions with network backend
+in replay mode are disabled.
+
+Audio devices
+-------------
+
+Audio data is recorded and replay automatically. The command line for recording
+and replaying must contain identical specifications of audio hardware, e.g.:
+ -soundhw ac97
+
+Serial ports
+------------
+
+Serial ports input is recorded and replay automatically. The command lines
+for recording and replaying must contain identical number of ports in record
+and replay modes, but their backends may differ.
+E.g., '-serial stdio' in record mode, and '-serial null' in replay mode.
+
+Reverse debugging
+-----------------
+
+Reverse debugging allows "executing" the program in reverse direction.
+GDB remote protocol supports "reverse step" and "reverse continue"
+commands. The first one steps single instruction backwards in time,
+and the second one finds the last breakpoint in the past.
+
+Recorded executions may be used to enable reverse debugging. QEMU can't
+execute the code in backwards direction, but can load a snapshot and
+replay forward to find the desired position or breakpoint.
+
+The following GDB commands are supported:
+ - reverse-stepi (or rsi) - step one instruction backwards
+ - reverse-continue (or rc) - find last breakpoint in the past
+
+Reverse step loads the nearest snapshot and replays the execution until
+the required instruction is met.
+
+Reverse continue may include several passes of examining the execution
+between the snapshots. Each of the passes include the following steps:
+ 1. loading the snapshot
+ 2. replaying to examine the breakpoints
+ 3. if breakpoint or watchpoint was met
+ - loading the snapshot again
+ - replaying to the required breakpoint
+ 4. else
+ - proceeding to the p.1 with the earlier snapshot
+
+Therefore usage of the reverse debugging requires at least one snapshot
+created in advance. This can be done by omitting 'snapshot' option
+for the block drives and adding 'rrsnapshot' for both record and replay
+command lines.
+See the "Snapshotting" section to learn more about running record/replay
+and creating the snapshot in these modes.
+
+Replay log format
+-----------------
+
+Record/replay log consists of the header and the sequence of execution
+events. The header includes 4-byte replay version id and 8-byte reserved
+field. Version is updated every time replay log format changes to prevent
+using replay log created by another build of qemu.
+
+The sequence of the events describes virtual machine state changes.
+It includes all non-deterministic inputs of VM, synchronization marks and
+instruction counts used to correctly inject inputs at replay.
+
+Synchronization marks (checkpoints) are used for synchronizing qemu threads
+that perform operations with virtual hardware. These operations may change
+system's state (e.g., change some register or generate interrupt) and
+therefore should execute synchronously with CPU thread.
+
+Every event in the log includes 1-byte event id and optional arguments.
+When argument is an array, it is stored as 4-byte array length
+and corresponding number of bytes with data.
+Here is the list of events that are written into the log:
+
+ - EVENT_INSTRUCTION. Instructions executed since last event.
+ Argument: 4-byte number of executed instructions.
+ - EVENT_INTERRUPT. Used to synchronize interrupt processing.
+ - EVENT_EXCEPTION. Used to synchronize exception handling.
+ - EVENT_ASYNC. This is a group of events. They are always processed
+ together with checkpoints. When such an event is generated, it is
+ stored in the queue and processed only when checkpoint occurs.
+ Every such event is followed by 1-byte checkpoint id and 1-byte
+ async event id from the following list:
+ - REPLAY_ASYNC_EVENT_BH. Bottom-half callback. This event synchronizes
+ callbacks that affect virtual machine state, but normally called
+ asynchronously.
+ Argument: 8-byte operation id.
+ - REPLAY_ASYNC_EVENT_INPUT. Input device event. Contains
+ parameters of keyboard and mouse input operations
+ (key press/release, mouse pointer movement).
+ Arguments: 9-16 bytes depending of input event.
+ - REPLAY_ASYNC_EVENT_INPUT_SYNC. Internal input synchronization event.
+ - REPLAY_ASYNC_EVENT_CHAR_READ. Character (e.g., serial port) device input
+ initiated by the sender.
+ Arguments: 1-byte character device id.
+ Array with bytes were read.
+ - REPLAY_ASYNC_EVENT_BLOCK. Block device operation. Used to synchronize
+ operations with disk and flash drives with CPU.
+ Argument: 8-byte operation id.
+ - REPLAY_ASYNC_EVENT_NET. Incoming network packet.
+ Arguments: 1-byte network adapter id.
+ 4-byte packet flags.
+ Array with packet bytes.
+ - EVENT_SHUTDOWN. Occurs when user sends shutdown event to qemu,
+ e.g., by closing the window.
+ - EVENT_CHAR_WRITE. Used to synchronize character output operations.
+ Arguments: 4-byte output function return value.
+ 4-byte offset in the output array.
+ - EVENT_CHAR_READ_ALL. Used to synchronize character input operations,
+ initiated by qemu.
+ Argument: Array with bytes that were read.
+ - EVENT_CHAR_READ_ALL_ERROR. Unsuccessful character input operation,
+ initiated by qemu.
+ Argument: 4-byte error code.
+ - EVENT_CLOCK + clock_id. Group of events for host clock read operations.
+ Argument: 8-byte clock value.
+ - EVENT_CHECKPOINT + checkpoint_id. Checkpoint for synchronization of
+ CPU, internal threads, and asynchronous input events. May be followed
+ by one or more EVENT_ASYNC events.
+ - EVENT_END. Last event in the log.