diff options
Diffstat (limited to 'hw/input/stellaris_input.c')
-rw-r--r-- | hw/input/stellaris_input.c | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/hw/input/stellaris_input.c b/hw/input/stellaris_input.c new file mode 100644 index 000000000..e6ee5e11f --- /dev/null +++ b/hw/input/stellaris_input.c @@ -0,0 +1,93 @@ +/* + * Gamepad style buttons connected to IRQ/GPIO lines + * + * Copyright (c) 2007 CodeSourcery. + * Written by Paul Brook + * + * This code is licensed under the GPL. + */ + +#include "qemu/osdep.h" +#include "hw/input/gamepad.h" +#include "hw/irq.h" +#include "migration/vmstate.h" +#include "ui/console.h" + +typedef struct { + qemu_irq irq; + int keycode; + uint8_t pressed; +} gamepad_button; + +typedef struct { + gamepad_button *buttons; + int num_buttons; + int extension; +} gamepad_state; + +static void stellaris_gamepad_put_key(void * opaque, int keycode) +{ + gamepad_state *s = (gamepad_state *)opaque; + int i; + int down; + + if (keycode == 0xe0 && !s->extension) { + s->extension = 0x80; + return; + } + + down = (keycode & 0x80) == 0; + keycode = (keycode & 0x7f) | s->extension; + + for (i = 0; i < s->num_buttons; i++) { + if (s->buttons[i].keycode == keycode + && s->buttons[i].pressed != down) { + s->buttons[i].pressed = down; + qemu_set_irq(s->buttons[i].irq, down); + } + } + + s->extension = 0; +} + +static const VMStateDescription vmstate_stellaris_button = { + .name = "stellaris_button", + .version_id = 0, + .minimum_version_id = 0, + .fields = (VMStateField[]) { + VMSTATE_UINT8(pressed, gamepad_button), + VMSTATE_END_OF_LIST() + } +}; + +static const VMStateDescription vmstate_stellaris_gamepad = { + .name = "stellaris_gamepad", + .version_id = 2, + .minimum_version_id = 2, + .fields = (VMStateField[]) { + VMSTATE_INT32(extension, gamepad_state), + VMSTATE_STRUCT_VARRAY_POINTER_INT32(buttons, gamepad_state, + num_buttons, + vmstate_stellaris_button, + gamepad_button), + VMSTATE_END_OF_LIST() + } +}; + +/* Returns an array of 5 output slots. */ +void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode) +{ + gamepad_state *s; + int i; + + s = g_new0(gamepad_state, 1); + s->buttons = g_new0(gamepad_button, n); + for (i = 0; i < n; i++) { + s->buttons[i].irq = irq[i]; + s->buttons[i].keycode = keycode[i]; + } + s->num_buttons = n; + qemu_add_kbd_event_handler(stellaris_gamepad_put_key, s); + vmstate_register(NULL, VMSTATE_INSTANCE_ID_ANY, + &vmstate_stellaris_gamepad, s); +} |