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-rw-r--r--roms/edk2/MdePkg/Library/BaseMemoryLib/SetMem.c81
1 files changed, 81 insertions, 0 deletions
diff --git a/roms/edk2/MdePkg/Library/BaseMemoryLib/SetMem.c b/roms/edk2/MdePkg/Library/BaseMemoryLib/SetMem.c
new file mode 100644
index 000000000..d42abb128
--- /dev/null
+++ b/roms/edk2/MdePkg/Library/BaseMemoryLib/SetMem.c
@@ -0,0 +1,81 @@
+/** @file
+ Implementation of the EfiSetMem routine. This function is broken
+ out into its own source file so that it can be excluded from a
+ build for a particular platform easily if an optimized version
+ is desired.
+
+ Copyright (c) 2006 - 2010, Intel Corporation. All rights reserved.<BR>
+ Copyright (c) 2012 - 2013, ARM Ltd. All rights reserved.<BR>
+ Copyright (c) 2016, Linaro Ltd. All rights reserved.<BR>
+
+ SPDX-License-Identifier: BSD-2-Clause-Patent
+
+**/
+
+
+
+
+#include "MemLibInternals.h"
+
+/**
+ Set Buffer to Value for Size bytes.
+
+ @param Buffer The memory to set.
+ @param Length The number of bytes to set.
+ @param Value The value of the set operation.
+
+ @return Buffer
+
+**/
+VOID *
+EFIAPI
+InternalMemSetMem (
+ OUT VOID *Buffer,
+ IN UINTN Length,
+ IN UINT8 Value
+ )
+{
+ //
+ // Declare the local variables that actually move the data elements as
+ // volatile to prevent the optimizer from replacing this function with
+ // the intrinsic memset()
+ //
+ volatile UINT8 *Pointer8;
+ volatile UINT32 *Pointer32;
+ volatile UINT64 *Pointer64;
+ UINT32 Value32;
+ UINT64 Value64;
+
+ if ((((UINTN)Buffer & 0x7) == 0) && (Length >= 8)) {
+ // Generate the 64bit value
+ Value32 = (Value << 24) | (Value << 16) | (Value << 8) | Value;
+ Value64 = LShiftU64 (Value32, 32) | Value32;
+
+ Pointer64 = (UINT64*)Buffer;
+ while (Length >= 8) {
+ *(Pointer64++) = Value64;
+ Length -= 8;
+ }
+
+ // Finish with bytes if needed
+ Pointer8 = (UINT8*)Pointer64;
+ } else if ((((UINTN)Buffer & 0x3) == 0) && (Length >= 4)) {
+ // Generate the 32bit value
+ Value32 = (Value << 24) | (Value << 16) | (Value << 8) | Value;
+
+ Pointer32 = (UINT32*)Buffer;
+ while (Length >= 4) {
+ *(Pointer32++) = Value32;
+ Length -= 4;
+ }
+
+ // Finish with bytes if needed
+ Pointer8 = (UINT8*)Pointer32;
+ } else {
+ Pointer8 = (UINT8*)Buffer;
+ }
+ while (Length-- > 0) {
+ *(Pointer8++) = Value;
+ }
+ return Buffer;
+}