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Diffstat (limited to 'roms/u-boot/arch/sandbox/cpu/sdl.c')
-rw-r--r--roms/u-boot/arch/sandbox/cpu/sdl.c473
1 files changed, 473 insertions, 0 deletions
diff --git a/roms/u-boot/arch/sandbox/cpu/sdl.c b/roms/u-boot/arch/sandbox/cpu/sdl.c
new file mode 100644
index 000000000..8102649be
--- /dev/null
+++ b/roms/u-boot/arch/sandbox/cpu/sdl.c
@@ -0,0 +1,473 @@
+// SPDX-License-Identifier: GPL-2.0+
+/*
+ * Copyright (c) 2013 Google, Inc
+ */
+
+#include <errno.h>
+#include <unistd.h>
+#include <stdbool.h>
+#include <linux/input.h>
+#include <SDL2/SDL.h>
+#include <asm/state.h>
+
+/**
+ * struct buf_info - a data buffer holding audio data
+ *
+ * @pos: Current position playing in audio buffer
+ * @size: Size of data in audio buffer (0=empty)
+ * @alloced: Allocated size of audio buffer (max size it can hold)
+ * @data: Audio data
+ */
+struct buf_info {
+ uint pos;
+ uint size;
+ uint alloced;
+ uint8_t *data;
+};
+
+/**
+ * struct sdl_info - Information about our use of the SDL library
+ *
+ * @width: Width of simulated LCD display
+ * @height: Height of simulated LCD display
+ * @vis_width: Visible width (may be larger to allow for scaling up)
+ * @vis_height: Visible height (may be larger to allow for scaling up)
+ * @depth: Depth of the display in bits per pixel (16 or 32)
+ * @pitch: Number of bytes per line of the display
+ * @sample_rate: Current sample rate for audio
+ * @audio_active: true if audio can be used
+ * @inited: true if this module is initialised
+ * @cur_buf: Current audio buffer being used by sandbox_sdl_fill_audio (0 or 1)
+ * @buf: The two available audio buffers. SDL can be reading from one while we
+ * are setting up the next
+ * @running: true if audio is running
+ * @stopping: true if audio will stop once it runs out of data
+ * @texture: SDL texture to use for U-Boot display contents
+ * @renderer: SDL renderer to use
+ */
+static struct sdl_info {
+ int width;
+ int height;
+ int vis_width;
+ int vis_height;
+ int depth;
+ int pitch;
+ uint sample_rate;
+ bool audio_active;
+ bool inited;
+ int cur_buf;
+ struct buf_info buf[2];
+ bool running;
+ bool stopping;
+ SDL_Texture *texture;
+ SDL_Renderer *renderer;
+} sdl;
+
+static void sandbox_sdl_poll_events(void)
+{
+ /*
+ * We don't want to include common.h in this file since it uses
+ * system headers. So add a declation here.
+ */
+ extern void reset_cpu(void);
+ SDL_Event event;
+
+ while (SDL_PollEvent(&event)) {
+ switch (event.type) {
+ case SDL_QUIT:
+ puts("LCD window closed - quitting\n");
+ reset_cpu();
+ break;
+ }
+ }
+}
+
+static int sandbox_sdl_ensure_init(void)
+{
+ if (!sdl.inited) {
+ if (SDL_Init(0) < 0) {
+ printf("Unable to initialise SDL: %s\n",
+ SDL_GetError());
+ return -EIO;
+ }
+
+ atexit(SDL_Quit);
+
+ sdl.inited = true;
+ }
+ return 0;
+}
+
+int sandbox_sdl_init_display(int width, int height, int log2_bpp,
+ bool double_size)
+{
+ struct sandbox_state *state = state_get_current();
+ int err;
+
+ if (!width || !state->show_lcd)
+ return 0;
+ err = sandbox_sdl_ensure_init();
+ if (err)
+ return err;
+ if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
+ printf("Unable to initialise SDL LCD: %s\n", SDL_GetError());
+ return -EPERM;
+ }
+ sdl.width = width;
+ sdl.height = height;
+ if (double_size) {
+ sdl.vis_width = sdl.width * 2;
+ sdl.vis_height = sdl.height * 2;
+ } else {
+ sdl.vis_width = sdl.width;
+ sdl.vis_height = sdl.height;
+ }
+
+ sdl.depth = 1 << log2_bpp;
+ sdl.pitch = sdl.width * sdl.depth / 8;
+ SDL_Window *screen = SDL_CreateWindow("U-Boot", SDL_WINDOWPOS_UNDEFINED,
+ SDL_WINDOWPOS_UNDEFINED,
+ sdl.vis_width, sdl.vis_height,
+ SDL_WINDOW_RESIZABLE);
+ if (!screen) {
+ printf("Unable to initialise SDL screen: %s\n",
+ SDL_GetError());
+ return -EIO;
+ }
+ if (log2_bpp != 4 && log2_bpp != 5) {
+ printf("U-Boot SDL does not support depth %d\n", log2_bpp);
+ return -EINVAL;
+ }
+ sdl.renderer = SDL_CreateRenderer(screen, -1,
+ SDL_RENDERER_ACCELERATED |
+ SDL_RENDERER_PRESENTVSYNC);
+ if (!sdl.renderer) {
+ printf("Unable to initialise SDL renderer: %s\n",
+ SDL_GetError());
+ return -EIO;
+ }
+
+ sdl.texture = SDL_CreateTexture(sdl.renderer, log2_bpp == 4 ?
+ SDL_PIXELFORMAT_RGB565 :
+ SDL_PIXELFORMAT_RGB888,
+ SDL_TEXTUREACCESS_STREAMING,
+ width, height);
+ if (!sdl.texture) {
+ printf("Unable to initialise SDL texture: %s\n",
+ SDL_GetError());
+ return -EBADF;
+ }
+ sandbox_sdl_poll_events();
+
+ return 0;
+}
+
+int sandbox_sdl_sync(void *lcd_base)
+{
+ SDL_UpdateTexture(sdl.texture, NULL, lcd_base, sdl.pitch);
+ SDL_RenderCopy(sdl.renderer, sdl.texture, NULL, NULL);
+ SDL_RenderPresent(sdl.renderer);
+ sandbox_sdl_poll_events();
+
+ return 0;
+}
+
+static const unsigned short sdl_to_keycode[SDL_NUM_SCANCODES] = {
+ [SDL_SCANCODE_ESCAPE] = KEY_ESC,
+ [SDL_SCANCODE_1] = KEY_1,
+ [SDL_SCANCODE_2] = KEY_2,
+ [SDL_SCANCODE_3] = KEY_3,
+ [SDL_SCANCODE_4] = KEY_4,
+ [SDL_SCANCODE_5] = KEY_5,
+ [SDL_SCANCODE_6] = KEY_6,
+ [SDL_SCANCODE_7] = KEY_7,
+ [SDL_SCANCODE_8] = KEY_8,
+ [SDL_SCANCODE_9] = KEY_9,
+ [SDL_SCANCODE_0] = KEY_0,
+ [SDL_SCANCODE_MINUS] = KEY_MINUS,
+ [SDL_SCANCODE_EQUALS] = KEY_EQUAL,
+ [SDL_SCANCODE_BACKSPACE] = KEY_BACKSPACE,
+ [SDL_SCANCODE_TAB] = KEY_TAB,
+ [SDL_SCANCODE_Q] = KEY_Q,
+ [SDL_SCANCODE_W] = KEY_W,
+ [SDL_SCANCODE_E] = KEY_E,
+ [SDL_SCANCODE_R] = KEY_R,
+ [SDL_SCANCODE_T] = KEY_T,
+ [SDL_SCANCODE_Y] = KEY_Y,
+ [SDL_SCANCODE_U] = KEY_U,
+ [SDL_SCANCODE_I] = KEY_I,
+ [SDL_SCANCODE_O] = KEY_O,
+ [SDL_SCANCODE_P] = KEY_P,
+ [SDL_SCANCODE_LEFTBRACKET] = KEY_LEFTBRACE,
+ [SDL_SCANCODE_RIGHTBRACKET] = KEY_RIGHTBRACE,
+ [SDL_SCANCODE_RETURN] = KEY_ENTER,
+ [SDL_SCANCODE_LCTRL] = KEY_LEFTCTRL,
+ [SDL_SCANCODE_A] = KEY_A,
+ [SDL_SCANCODE_S] = KEY_S,
+ [SDL_SCANCODE_D] = KEY_D,
+ [SDL_SCANCODE_F] = KEY_F,
+ [SDL_SCANCODE_G] = KEY_G,
+ [SDL_SCANCODE_H] = KEY_H,
+ [SDL_SCANCODE_J] = KEY_J,
+ [SDL_SCANCODE_K] = KEY_K,
+ [SDL_SCANCODE_L] = KEY_L,
+ [SDL_SCANCODE_SEMICOLON] = KEY_SEMICOLON,
+ [SDL_SCANCODE_APOSTROPHE] = KEY_APOSTROPHE,
+ [SDL_SCANCODE_GRAVE] = KEY_GRAVE,
+ [SDL_SCANCODE_LSHIFT] = KEY_LEFTSHIFT,
+ [SDL_SCANCODE_BACKSLASH] = KEY_BACKSLASH,
+ [SDL_SCANCODE_Z] = KEY_Z,
+ [SDL_SCANCODE_X] = KEY_X,
+ [SDL_SCANCODE_C] = KEY_C,
+ [SDL_SCANCODE_V] = KEY_V,
+ [SDL_SCANCODE_B] = KEY_B,
+ [SDL_SCANCODE_N] = KEY_N,
+ [SDL_SCANCODE_M] = KEY_M,
+ [SDL_SCANCODE_COMMA] = KEY_COMMA,
+ [SDL_SCANCODE_PERIOD] = KEY_DOT,
+ [SDL_SCANCODE_SLASH] = KEY_SLASH,
+ [SDL_SCANCODE_RSHIFT] = KEY_RIGHTSHIFT,
+ [SDL_SCANCODE_KP_MULTIPLY] = KEY_KPASTERISK,
+ [SDL_SCANCODE_LALT] = KEY_LEFTALT,
+ [SDL_SCANCODE_SPACE] = KEY_SPACE,
+ [SDL_SCANCODE_CAPSLOCK] = KEY_CAPSLOCK,
+ [SDL_SCANCODE_F1] = KEY_F1,
+ [SDL_SCANCODE_F2] = KEY_F2,
+ [SDL_SCANCODE_F3] = KEY_F3,
+ [SDL_SCANCODE_F4] = KEY_F4,
+ [SDL_SCANCODE_F5] = KEY_F5,
+ [SDL_SCANCODE_F6] = KEY_F6,
+ [SDL_SCANCODE_F7] = KEY_F7,
+ [SDL_SCANCODE_F8] = KEY_F8,
+ [SDL_SCANCODE_F9] = KEY_F9,
+ [SDL_SCANCODE_F10] = KEY_F10,
+ [SDL_SCANCODE_NUMLOCKCLEAR] = KEY_NUMLOCK,
+ [SDL_SCANCODE_SCROLLLOCK] = KEY_SCROLLLOCK,
+ [SDL_SCANCODE_KP_7] = KEY_KP7,
+ [SDL_SCANCODE_KP_8] = KEY_KP8,
+ [SDL_SCANCODE_KP_9] = KEY_KP9,
+ [SDL_SCANCODE_KP_MINUS] = KEY_KPMINUS,
+ [SDL_SCANCODE_KP_4] = KEY_KP4,
+ [SDL_SCANCODE_KP_5] = KEY_KP5,
+ [SDL_SCANCODE_KP_6] = KEY_KP6,
+ [SDL_SCANCODE_KP_PLUS] = KEY_KPPLUS,
+ [SDL_SCANCODE_KP_1] = KEY_KP1,
+ [SDL_SCANCODE_KP_2] = KEY_KP2,
+ [SDL_SCANCODE_KP_3] = KEY_KP3,
+ [SDL_SCANCODE_KP_0] = KEY_KP0,
+ [SDL_SCANCODE_KP_PERIOD] = KEY_KPDOT,
+ /* key 84 does not exist linux_input.h */
+ [SDL_SCANCODE_LANG5] = KEY_ZENKAKUHANKAKU,
+ [SDL_SCANCODE_NONUSBACKSLASH] = KEY_102ND,
+ [SDL_SCANCODE_F11] = KEY_F11,
+ [SDL_SCANCODE_F12] = KEY_F12,
+ [SDL_SCANCODE_INTERNATIONAL1] = KEY_RO,
+ [SDL_SCANCODE_LANG3] = KEY_KATAKANA,
+ [SDL_SCANCODE_LANG4] = KEY_HIRAGANA,
+ [SDL_SCANCODE_INTERNATIONAL4] = KEY_HENKAN,
+ [SDL_SCANCODE_INTERNATIONAL2] = KEY_KATAKANAHIRAGANA,
+ [SDL_SCANCODE_INTERNATIONAL5] = KEY_MUHENKAN,
+ /* [SDL_SCANCODE_INTERNATIONAL5] -> [KEY_KPJPCOMMA] */
+ [SDL_SCANCODE_KP_ENTER] = KEY_KPENTER,
+ [SDL_SCANCODE_RCTRL] = KEY_RIGHTCTRL,
+ [SDL_SCANCODE_KP_DIVIDE] = KEY_KPSLASH,
+ [SDL_SCANCODE_SYSREQ] = KEY_SYSRQ,
+ [SDL_SCANCODE_RALT] = KEY_RIGHTALT,
+ /* KEY_LINEFEED */
+ [SDL_SCANCODE_HOME] = KEY_HOME,
+ [SDL_SCANCODE_UP] = KEY_UP,
+ [SDL_SCANCODE_PAGEUP] = KEY_PAGEUP,
+ [SDL_SCANCODE_LEFT] = KEY_LEFT,
+ [SDL_SCANCODE_RIGHT] = KEY_RIGHT,
+ [SDL_SCANCODE_END] = KEY_END,
+ [SDL_SCANCODE_DOWN] = KEY_DOWN,
+ [SDL_SCANCODE_PAGEDOWN] = KEY_PAGEDOWN,
+ [SDL_SCANCODE_INSERT] = KEY_INSERT,
+ [SDL_SCANCODE_DELETE] = KEY_DELETE,
+ /* KEY_MACRO */
+ [SDL_SCANCODE_MUTE] = KEY_MUTE,
+ [SDL_SCANCODE_VOLUMEDOWN] = KEY_VOLUMEDOWN,
+ [SDL_SCANCODE_VOLUMEUP] = KEY_VOLUMEUP,
+ [SDL_SCANCODE_POWER] = KEY_POWER,
+ [SDL_SCANCODE_KP_EQUALS] = KEY_KPEQUAL,
+ [SDL_SCANCODE_KP_PLUSMINUS] = KEY_KPPLUSMINUS,
+ [SDL_SCANCODE_PAUSE] = KEY_PAUSE,
+ /* KEY_SCALE */
+ [SDL_SCANCODE_KP_COMMA] = KEY_KPCOMMA,
+ [SDL_SCANCODE_LANG1] = KEY_HANGUEL,
+ [SDL_SCANCODE_LANG2] = KEY_HANJA,
+ [SDL_SCANCODE_INTERNATIONAL3] = KEY_YEN,
+ [SDL_SCANCODE_LGUI] = KEY_LEFTMETA,
+ [SDL_SCANCODE_RGUI] = KEY_RIGHTMETA,
+ [SDL_SCANCODE_APPLICATION] = KEY_COMPOSE,
+};
+
+int sandbox_sdl_scan_keys(int key[], int max_keys)
+{
+ const Uint8 *keystate;
+ int num_keys;
+ int i, count;
+
+ sandbox_sdl_poll_events();
+ keystate = SDL_GetKeyboardState(&num_keys);
+ for (i = count = 0; i < num_keys; i++) {
+ if (count < max_keys && keystate[i]) {
+ int keycode = sdl_to_keycode[i];
+
+ if (keycode)
+ key[count++] = keycode;
+ }
+ }
+
+ return count;
+}
+
+int sandbox_sdl_key_pressed(int keycode)
+{
+ int key[8]; /* allow up to 8 keys to be pressed at once */
+ int count;
+ int i;
+
+ count = sandbox_sdl_scan_keys(key, sizeof(key) / sizeof(key[0]));
+ for (i = 0; i < count; i++) {
+ if (key[i] == keycode)
+ return 0;
+ }
+
+ return -ENOENT;
+}
+
+void sandbox_sdl_fill_audio(void *udata, Uint8 *stream, int len)
+{
+ struct buf_info *buf;
+ int avail;
+ bool have_data = false;
+ int i;
+
+ for (i = 0; i < 2; i++) {
+ buf = &sdl.buf[sdl.cur_buf];
+ avail = buf->size - buf->pos;
+ if (avail <= 0) {
+ sdl.cur_buf = 1 - sdl.cur_buf;
+ continue;
+ }
+ if (avail > len)
+ avail = len;
+ have_data = true;
+
+ SDL_MixAudio(stream, buf->data + buf->pos, avail,
+ SDL_MIX_MAXVOLUME);
+ buf->pos += avail;
+ len -= avail;
+
+ /* Move to next buffer if we are at the end */
+ if (buf->pos == buf->size)
+ buf->size = 0;
+ else
+ break;
+ }
+ sdl.stopping = !have_data;
+}
+
+int sandbox_sdl_sound_init(int rate, int channels)
+{
+ SDL_AudioSpec wanted, have;
+ int i;
+
+ if (sandbox_sdl_ensure_init())
+ return -1;
+
+ if (sdl.audio_active)
+ return 0;
+
+ /* Set the audio format */
+ wanted.freq = rate;
+ wanted.format = AUDIO_S16;
+ wanted.channels = channels;
+ wanted.samples = 1024; /* Good low-latency value for callback */
+ wanted.callback = sandbox_sdl_fill_audio;
+ wanted.userdata = NULL;
+
+ for (i = 0; i < 2; i++) {
+ struct buf_info *buf = &sdl.buf[i];
+
+ buf->alloced = sizeof(uint16_t) * wanted.freq * wanted.channels;
+ buf->data = malloc(buf->alloced);
+ if (!buf->data) {
+ printf("%s: Out of memory\n", __func__);
+ if (i == 1)
+ free(sdl.buf[0].data);
+ return -1;
+ }
+ buf->pos = 0;
+ buf->size = 0;
+ }
+
+ if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
+ printf("Unable to initialise SDL audio: %s\n", SDL_GetError());
+ goto err;
+ }
+
+ /* Open the audio device, forcing the desired format */
+ if (SDL_OpenAudio(&wanted, &have) < 0) {
+ printf("Couldn't open audio: %s\n", SDL_GetError());
+ goto err;
+ }
+ if (have.format != wanted.format) {
+ printf("Couldn't select required audio format\n");
+ goto err;
+ }
+ sdl.audio_active = true;
+ sdl.sample_rate = wanted.freq;
+ sdl.cur_buf = 0;
+ sdl.running = false;
+
+ return 0;
+
+err:
+ for (i = 0; i < 2; i++)
+ free(sdl.buf[i].data);
+ return -1;
+}
+
+int sandbox_sdl_sound_play(const void *data, uint size)
+{
+ struct buf_info *buf;
+
+ if (!sdl.audio_active)
+ return 0;
+
+ buf = &sdl.buf[0];
+ if (buf->size)
+ buf = &sdl.buf[1];
+ while (buf->size)
+ usleep(1000);
+
+ if (size > buf->alloced)
+ return -E2BIG;
+
+ memcpy(buf->data, data, size);
+ buf->size = size;
+ buf->pos = 0;
+ if (!sdl.running) {
+ SDL_PauseAudio(0);
+ sdl.running = true;
+ sdl.stopping = false;
+ }
+
+ return 0;
+}
+
+int sandbox_sdl_sound_stop(void)
+{
+ if (sdl.running) {
+ while (!sdl.stopping)
+ SDL_Delay(100);
+
+ SDL_PauseAudio(1);
+ sdl.running = 0;
+ sdl.stopping = false;
+ }
+
+ return 0;
+}