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# Debugging
## XDS gdb architecture
This tool is written in *Go*.
```bash
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+-- bin/ # where xds-gdb binary will be built
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+-- gdb-XXX.go # xds-gdb Go sources
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+-- conf.d/ # Linux configuration and startup files (systemd user service)
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+-- glide.yaml # Go package dependency file
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+-- LICENSE # XDS gdb license
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+-- main.go # main entry point (Go)
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+-- Makefile # makefile including
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+-- README.md # readme
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+-- scripts/ # hold various scripts used for installation
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+-- vendor/ # temporary directory to hold Go dependencies packages
```
## Debug
Install first [Visual Studio Code](https://code.visualstudio.com/) and
[Go plugin](https://marketplace.visualstudio.com/items?itemName=lukehoban.Go)
(`ext install lukehoban.Go`)
Visual Studio Code launcher settings can be found into `.vscode/launch.json`.
Please follow instructions of xds-agent [debugging chapter](../2_xds-agent/4_debug.html#debug-xds-agent-go-code),
knowing that you execute these same instructions in `xds-gdb` repo, in other words
by replacing *xds-agent* references by *xds-gdb*.
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