diff options
Diffstat (limited to 'video_in_hal/nsframework/framework_unified/client/NS_FrameworkCore/include/statemachine/frameworkunified_sm_framework_core.h')
-rwxr-xr-x | video_in_hal/nsframework/framework_unified/client/NS_FrameworkCore/include/statemachine/frameworkunified_sm_framework_core.h | 89 |
1 files changed, 0 insertions, 89 deletions
diff --git a/video_in_hal/nsframework/framework_unified/client/NS_FrameworkCore/include/statemachine/frameworkunified_sm_framework_core.h b/video_in_hal/nsframework/framework_unified/client/NS_FrameworkCore/include/statemachine/frameworkunified_sm_framework_core.h deleted file mode 100755 index ea564df..0000000 --- a/video_in_hal/nsframework/framework_unified/client/NS_FrameworkCore/include/statemachine/frameworkunified_sm_framework_core.h +++ /dev/null @@ -1,89 +0,0 @@ -/* - * @copyright Copyright (c) 2016-2020 TOYOTA MOTOR CORPORATION. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -/////////////////////////////////////////////////////////////////////////////////////////////////// -/// \ingroup tag_StateMachine -/// \brief -/// -/// This File has public Macro definition that simplifies the statemachine implementation -/// -/////////////////////////////////////////////////////////////////////////////////////////////////// - -#ifndef FRAMEWORK_UNIFIED_CLIENT_NS_FRAMEWORKCORE_INCLUDE_STATEMACHINE_FRAMEWORKUNIFIED_SM_FRAMEWORK_CORE_H_ -#define FRAMEWORK_UNIFIED_CLIENT_NS_FRAMEWORKCORE_INCLUDE_STATEMACHINE_FRAMEWORKUNIFIED_SM_FRAMEWORK_CORE_H_ -/// Include files -#include <native_service/frameworkunified_framework_types.h> -#include <vector> -#include <utility> - -/// connect child state to parent state and sets it as default state -#define CONNECT_DEFAULTSTATE(parent, child) \ - FrameworkunifiedConnect(l_p## parent, l_p## child, TRUE); - -/// connect child state to parent state -#define CONNECT_STATE(parent, child) \ - FrameworkunifiedConnect(l_p## parent, l_p## child); - -/// connect the deferred event and reactions and associate them with the state -#define CONNECT_DEFERREDEVENT(state, eventid) \ - FrameworkunifiedConnect(l_p## state, _## eventid, NULL, #eventid, TRUE); \ - -/// connect the event and reactions and associate them with the state -#define CONNECT_EVENT(state, eventid, reaction) \ - FrameworkunifiedConnect(l_p## state, _## eventid, l_pTrn## reaction, #eventid); - -/// connect the event and reactions and associate them with the state -#define CONNECT_LOCAL_EVENT(state, eventid, reaction) \ - FrameworkunifiedConnect(l_p## state, _## eventid, l_pLocalTrn## reaction, #eventid); - -/// Sets the state as root state in the statemachine -#define CONNECTROOT(state) \ - FrameworkunifiedConnect(l_p## state); - -/// Creates the state -#define CREATE_STATE(class_name) \ - CHKNULL(m_pFrameworkunifiedStateList) \ - C## class_name *l_p## class_name = new C## class_name(#class_name); \ - CHKNULL(l_p## class_name) \ - m_pFrameworkunifiedStateList->insert(std::pair<UI_32, CFrameworkunifiedState*>(e## class_name, l_p## class_name)); - -// create a new shallow history state and add it in parent state -#define ADD_SHALLOWHISTORYSTATE(parent) \ - CFrameworkunifiedShallowHistoryState *l_p##parent##SHALLOWHISTORYSTATE = new CFrameworkunifiedShallowHistoryState(SHALLOWHISTORYSTATE);\ - FrameworkunifiedConnect(l_p## parent, l_p##parent##SHALLOWHISTORYSTATE);\ - l_p##parent##SHALLOWHISTORYSTATE->SetDefaultHistory(); - -// create a new shallow history state and add it in parent state -#define ADD_DEEPHISTORYSTATE(parent) \ - CFrameworkunifiedDeepHistoryState *l_p##parent##DEEPHISTORYSTATE = new CFrameworkunifiedDeepHistoryState(DEEPHISTORYSTATE);\ - FrameworkunifiedConnect(l_p## parent, l_p##parent##DEEPHISTORYSTATE);\ - l_p##parent##DEEPHISTORYSTATE->SetDefaultHistory(); - -/// connect deep history event to reaction and add to state -#define CONNECT_DEEPHISTORYEVENT(state, eventid, reaction) \ - FrameworkunifiedConnect(l_p## state, _## eventid, l_pTrn##reaction##DEEPHISTORYSTATE, #eventid); - -/// connect shallow history event to reaction and add to state -#define CONNECT_SHALLOWHISTORYEVENT(state, eventid, reaction) \ - FrameworkunifiedConnect(l_p## state, _## eventid, l_pTrn##reaction##SHALLOWHISTORYSTATE, #eventid); - -typedef struct _HSMConfigOptions { - EUserChangeOptions eUserChange; - BOOL bAutoPublishServiceAvaialble; - BOOL bWaitInStoppingState; -} HSMConfigOptions; - -#endif // FRAMEWORK_UNIFIED_CLIENT_NS_FRAMEWORKCORE_INCLUDE_STATEMACHINE_FRAMEWORKUNIFIED_SM_FRAMEWORK_CORE_H_ |