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diff --git a/video_in_hal/nsframework/framework_unified/client/NS_FrameworkCore/include/statemachine/frameworkunified_sm_framework_core.h b/video_in_hal/nsframework/framework_unified/client/NS_FrameworkCore/include/statemachine/frameworkunified_sm_framework_core.h
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--- a/video_in_hal/nsframework/framework_unified/client/NS_FrameworkCore/include/statemachine/frameworkunified_sm_framework_core.h
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@@ -1,89 +0,0 @@
-/*
- * @copyright Copyright (c) 2016-2020 TOYOTA MOTOR CORPORATION.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-/// \ingroup tag_StateMachine
-/// \brief
-///
-/// This File has public Macro definition that simplifies the statemachine implementation
-///
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-#ifndef FRAMEWORK_UNIFIED_CLIENT_NS_FRAMEWORKCORE_INCLUDE_STATEMACHINE_FRAMEWORKUNIFIED_SM_FRAMEWORK_CORE_H_
-#define FRAMEWORK_UNIFIED_CLIENT_NS_FRAMEWORKCORE_INCLUDE_STATEMACHINE_FRAMEWORKUNIFIED_SM_FRAMEWORK_CORE_H_
-/// Include files
-#include <native_service/frameworkunified_framework_types.h>
-#include <vector>
-#include <utility>
-
-/// connect child state to parent state and sets it as default state
-#define CONNECT_DEFAULTSTATE(parent, child) \
- FrameworkunifiedConnect(l_p## parent, l_p## child, TRUE);
-
-/// connect child state to parent state
-#define CONNECT_STATE(parent, child) \
- FrameworkunifiedConnect(l_p## parent, l_p## child);
-
-/// connect the deferred event and reactions and associate them with the state
-#define CONNECT_DEFERREDEVENT(state, eventid) \
- FrameworkunifiedConnect(l_p## state, _## eventid, NULL, #eventid, TRUE); \
-
-/// connect the event and reactions and associate them with the state
-#define CONNECT_EVENT(state, eventid, reaction) \
- FrameworkunifiedConnect(l_p## state, _## eventid, l_pTrn## reaction, #eventid);
-
-/// connect the event and reactions and associate them with the state
-#define CONNECT_LOCAL_EVENT(state, eventid, reaction) \
- FrameworkunifiedConnect(l_p## state, _## eventid, l_pLocalTrn## reaction, #eventid);
-
-/// Sets the state as root state in the statemachine
-#define CONNECTROOT(state) \
- FrameworkunifiedConnect(l_p## state);
-
-/// Creates the state
-#define CREATE_STATE(class_name) \
- CHKNULL(m_pFrameworkunifiedStateList) \
- C## class_name *l_p## class_name = new C## class_name(#class_name); \
- CHKNULL(l_p## class_name) \
- m_pFrameworkunifiedStateList->insert(std::pair<UI_32, CFrameworkunifiedState*>(e## class_name, l_p## class_name));
-
-// create a new shallow history state and add it in parent state
-#define ADD_SHALLOWHISTORYSTATE(parent) \
- CFrameworkunifiedShallowHistoryState *l_p##parent##SHALLOWHISTORYSTATE = new CFrameworkunifiedShallowHistoryState(SHALLOWHISTORYSTATE);\
- FrameworkunifiedConnect(l_p## parent, l_p##parent##SHALLOWHISTORYSTATE);\
- l_p##parent##SHALLOWHISTORYSTATE->SetDefaultHistory();
-
-// create a new shallow history state and add it in parent state
-#define ADD_DEEPHISTORYSTATE(parent) \
- CFrameworkunifiedDeepHistoryState *l_p##parent##DEEPHISTORYSTATE = new CFrameworkunifiedDeepHistoryState(DEEPHISTORYSTATE);\
- FrameworkunifiedConnect(l_p## parent, l_p##parent##DEEPHISTORYSTATE);\
- l_p##parent##DEEPHISTORYSTATE->SetDefaultHistory();
-
-/// connect deep history event to reaction and add to state
-#define CONNECT_DEEPHISTORYEVENT(state, eventid, reaction) \
- FrameworkunifiedConnect(l_p## state, _## eventid, l_pTrn##reaction##DEEPHISTORYSTATE, #eventid);
-
-/// connect shallow history event to reaction and add to state
-#define CONNECT_SHALLOWHISTORYEVENT(state, eventid, reaction) \
- FrameworkunifiedConnect(l_p## state, _## eventid, l_pTrn##reaction##SHALLOWHISTORYSTATE, #eventid);
-
-typedef struct _HSMConfigOptions {
- EUserChangeOptions eUserChange;
- BOOL bAutoPublishServiceAvaialble;
- BOOL bWaitInStoppingState;
-} HSMConfigOptions;
-
-#endif // FRAMEWORK_UNIFIED_CLIENT_NS_FRAMEWORKCORE_INCLUDE_STATEMACHINE_FRAMEWORKUNIFIED_SM_FRAMEWORK_CORE_H_