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diff --git a/nsframework/framework_unified/client/NS_FrameworkCore/src/statemachine/frameworkunified_sm_finalstate.cpp b/nsframework/framework_unified/client/NS_FrameworkCore/src/statemachine/frameworkunified_sm_finalstate.cpp
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+/*
+ * @copyright Copyright (c) 2016-2020 TOYOTA MOTOR CORPORATION.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+/// \defgroup <<Group Tag>> <<Group Name>>
+/// \ingroup tag_NSFramework
+/// .
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+/// \ingroup tag_NSFramework
+/// \brief
+///
+/// This file has the CFrameworkunifiedFinalState class definitions. CFrameworkunifiedFinalState is derived from C
+/// FrameworkunifiedState class.This class implements the additional functionality supported by HSM Final
+/// state.
+///
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include <native_service/frameworkunified_sm_hsm.h>
+#include <string>
+#include "frameworkunified_sm_finalstate.h"
+///////////////////////////////////////////////////////////////////////////////////////////
+/// ~CFrameworkunifiedFinalState
+/// Class destructor
+///////////////////////////////////////////////////////////////////////////////////////////
+CFrameworkunifiedFinalState::~CFrameworkunifiedFinalState() {
+ FRAMEWORKUNIFIEDLOG(ZONE_NS_INFO, __FUNCTION__, "CFrameworkunifiedFinalState destructor");
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////
+/// CFrameworkunifiedFinalState
+/// Parameterized constructor
+///////////////////////////////////////////////////////////////////////////////////////////
+CFrameworkunifiedFinalState::CFrameworkunifiedFinalState(std::string f_pName): CFrameworkunifiedState(f_pName) {
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////
+/// FrameworkunifiedOnEntry
+/// state initialization can be performed in this function.
+///////////////////////////////////////////////////////////////////////////////////////////
+EFrameworkunifiedStatus CFrameworkunifiedFinalState::FrameworkunifiedOnEntry(CEventDataPtr f_pEventData) {
+ FRAMEWORKUNIFIEDLOG(ZONE_NS_SM_USR_INFO, __FUNCTION__, " Entering state %s ", m_strStateName.c_str());
+ return eFrameworkunifiedStatusOK;
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////
+/// FrameworkunifiedOnExit
+/// state cleanup can be performed in this function.
+///////////////////////////////////////////////////////////////////////////////////////////
+EFrameworkunifiedStatus CFrameworkunifiedFinalState::FrameworkunifiedOnExit(CEventDataPtr f_pEventData) {
+ FRAMEWORKUNIFIEDLOG(ZONE_NS_SM_USR_INFO, __FUNCTION__, " Leaving state %s ", m_strStateName.c_str());
+ return eFrameworkunifiedStatusOK;
+}
+
+CFrameworkunifiedState *CFrameworkunifiedFinalState::FrameworkunifiedGetActiveState() {
+ return this;
+}
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+/// UpdateHistory
+/// This function stores the last active state
+////////////////////////////////////////////////////////////////////////////////////////////////////
+EFrameworkunifiedStatus CFrameworkunifiedFinalState::UpdateHistory() {
+ return eFrameworkunifiedStatusOK;
+}