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+/*
+ * @copyright Copyright (c) 2016-2020 TOYOTA MOTOR CORPORATION.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+///////////////////////////////////////////////////////////////////////////////
+/// \ingroup tag_StateMachine
+/// \brief
+///
+/// This file has the declaration of CFrameworkunifiedHistoryState interface.
+/// CFrameworkunifiedHistoryState is derived from CFrameworkunifiedState class.
+///////////////////////////////////////////////////////////////////////////////
+//@{
+/**
+ * @file frameworkunified_sm_historystate.h
+ * @brief \~english This file has the declaration of CFrameworkunifiedHistoryState interface.
+ * CFrameworkunifiedHistoryState is derived from CFrameworkunifiedState class.
+ */
+/** @addtogroup BaseSystem
+ * @{
+ */
+/** @addtogroup native_service
+ * @ingroup BaseSystem
+ * @{
+ */
+/** @addtogroup framework_unified
+ * @ingroup native_service
+ * @{
+ */
+/** @addtogroup framework
+ * @ingroup framework_unified
+ * @{
+ */
+/** @addtogroup statemachine
+ * @ingroup framework
+ * @{
+ */
+#ifndef _FRAMEWORKUNIFIEDHISTORYSTATE_H // NOLINT (build/header_guard)
+#define _FRAMEWORKUNIFIEDHISTORYSTATE_H
+
+#include <native_service/frameworkunified_types.h>
+#include <native_service/frameworkunified_sm_state.h>
+#include <string>
+
+/**
+ * @class CFrameworkunifiedHistoryState
+ * \~english @brief this file has the CFrameworkunifiedHistoryState class definitions
+ * \~english @par Brief Introduction
+ * This class implements the additional functionality supported by HSM History state.
+ *
+ */
+class CFrameworkunifiedHistoryState : public CFrameworkunifiedState {
+ public :
+
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ /// \ingroup CFrameworkunifiedHistoryState
+ /// \~english @par Brief
+ /// -Constructor of CFrameworkunifiedHistoryState.
+ /// \~english @param [in] f_pName
+ /// std::string - Name of the state
+ /// \~english @retval None
+ /// \~english @par Preconditons
+ /// - None
+ /// \~english @par Change of internal status
+ /// - None
+ /// \~english @par Conditions of processing failure
+ /// - None
+ /// \~english @par Detail
+ /// - This class inherits from CFrameworkunifiedState, which is the base class of state machine.
+ /// This class implements the additional functionality supported by HSM History state.
+ /// This function creates an object of CFrameworkunifiedHistoryState class.
+ /// \~english @par Classification
+ /// Public
+ /// \~english @see ~CFrameworkunifiedHistoryState
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ /// CFrameworkunifiedHistoryState
+ /// Parameterized constructor
+ /// \param [in] f_pName
+ /// string - Name of the state
+ ///
+ /// \return none
+ CFrameworkunifiedHistoryState(std::string f_pName); // NOLINT (readability/nolint)
+
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ /// \ingroup CFrameworkunifiedHistoryState
+ /// \~english @par Brief
+ /// -Destructor of CFrameworkunifiedHistoryState.
+ /// \~english @param None
+ /// \~english @retval None
+ /// \~english @par Preconditons
+ /// -Calls constructor to successfully create object.
+ /// \~english @par Change of internal status
+ /// - None
+ /// \~english @par Conditions of processing failure
+ /// - None
+ /// \~english @par Detail
+ /// -Destruct the object of this class.
+ /// \~english @par Classification
+ /// Public
+ /// \~english @see CFrameworkunifiedHistoryState::CFrameworkunifiedHistoryState
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ /// ~CFrameworkunifiedHistoryState
+ /// Class destructor
+ ///
+ /// \return none
+ virtual ~CFrameworkunifiedHistoryState();
+
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ /// \ingroup CFrameworkunifiedHistoryState
+ /// \~english @par Brief
+ /// - Gets the pointor of this class.
+ /// \~english @param None
+ /// \~english @retval None
+ /// \~english @par Preconditons
+ /// - Calls constructor to successfully create object.
+ /// \~english @par Change of internal status
+ /// - None
+ /// \~english @par Conditions of processing failure
+ /// - None
+ /// \~english @par Detail
+ /// - Gets the pointor of this class.The pointor of this class's base class will get it.
+ /// \~english @par Classification
+ /// - Public
+ /// \~english @see None
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ virtual CFrameworkunifiedState *FrameworkunifiedGetActiveState();
+
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ /// \ingroup CFrameworkunifiedHistoryState
+ /// \~english @par Brief
+ /// - This function stores the last active state.
+ /// \~english @param None
+ /// \~english @retval EFrameworkunifiedStatus - Returns status of operation
+ /// \~english @par Preconditons
+ /// - None
+ /// \~english @par Change of internal status
+ /// - None
+ /// \~english @par Conditions of processing failure
+ /// - None
+ /// \~english @par Detail
+ /// - This function stores the last active state.
+ /// \~english @par Classification
+ /// - Public
+ /// \~english @see None
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ virtual EFrameworkunifiedStatus UpdateHistory() = 0;
+
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ /// \ingroup CFrameworkunifiedHistoryState
+ /// \~english @par Brief
+ /// - This function sets the default active state in history state.
+ /// \~english @param None
+ /// \~english @retval eFrameworkunifiedStatusOK - Success
+ /// \~english @retval eFrameworkunifiedStatusNullPointer - Null Pointer
+ /// \~english @par Preconditons
+ /// -Calls constructor to successfully create object.
+ /// \~english @par Change of internal status
+ /// - None
+ /// \~english @par Conditions of processing failure
+ /// -m_pParentState is NULL.[eFrameworkunifiedStatusNullPointer]
+ /// \~english @par Detail
+ /// -This function sets the default state of parent state to the newest active state.
+ /// \~english @par Classification
+ /// Public
+ /// \~english @see None
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ /// SetDefaultHistory
+ /// This function sets the default active state in history state
+ /// \param
+ ///
+ /// \return EFrameworkunifiedStatus
+ /// EFrameworkunifiedStatus - Returns status of operation
+ EFrameworkunifiedStatus SetDefaultHistory();
+
+ protected :
+
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ /// FrameworkunifiedOnEntry
+ /// state initialization can be performed in this function.
+ ///
+ /// \param [in] f_pEventData
+ /// CEventDataPtr - Event data
+ ///
+ /// \return EFrameworkunifiedStatus
+ /// EFrameworkunifiedStatus - Returns status of operation
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ EFrameworkunifiedStatus FrameworkunifiedOnEntry(CEventDataPtr f_pEventData);
+
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ /// FrameworkunifiedOnExit
+ /// state cleanup can be performed in this function.
+ ///
+ /// \param [in] f_pEventData
+ /// CEventDataPtr - Event data
+ ///
+ /// \return EFrameworkunifiedStatus
+ /// EFrameworkunifiedStatus - Returns status of operation
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ EFrameworkunifiedStatus FrameworkunifiedOnExit(CEventDataPtr f_pEventData);
+
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ /// FrameworkunifiedOnHSMStart
+ /// This function is called recursively till the leaf state is reached. This internally
+ /// calls the Entry function of the current state.
+ ///
+ /// \param [in] f_pEventData
+ /// CEventDataPtr - Event data
+ ///
+ /// \return CurrentState
+ /// CFrameworkunifiedState* - Returns current state after operation
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ virtual CFrameworkunifiedState *FrameworkunifiedOnHSMStart(CEventDataPtr f_pEventData);
+
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ /// FrameworkunifiedOnHSMStop
+ /// This function is called recursively till the required parent state is reached. This
+ /// internally calls the Exit function of the current state.
+ ///
+ /// \param [in] f_pEventData
+ /// CEventDataPtr - Event data
+ ///
+ /// \return CurrentState
+ /// CFrameworkunifiedState* - Returns current state after operation
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ virtual CFrameworkunifiedState *FrameworkunifiedOnHSMStop(CEventDataPtr f_pEventData);
+
+ // last active state
+ CFrameworkunifiedState *m_pLastActiveState;
+
+ // event id of history state
+ UI_32 m_uiEventId;
+
+ // event name
+ std::string m_cEventName;
+};
+#endif // _FRAMEWORKUNIFIEDHISTORYSTATE_H // NOLINT (build/header_guard)
+/** @}*/
+/** @}*/
+/** @}*/
+/** @}*/
+/** @}*/
+//@}