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+/*
+ * @copyright Copyright (c) 2016-2020 TOYOTA MOTOR CORPORATION.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+/// \defgroup <<Group Tag>> <<Group Name>>
+/// \ingroup tag_NS_NPPService
+/// .
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+/// \ingroup tag_NS_NPPService
+/// \brief This file contains declaration of singleton class CnotificationpersistentservicePersonalizationManager which is
+/// used to manage information of personality.
+///
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef NOTIFICATION_PERSISTENT_SERVICE_SERVER_INCLUDE_NS_NPP_PERSONALIZATION_MANAGER_H_
+#define NOTIFICATION_PERSISTENT_SERVICE_SERVER_INCLUDE_NS_NPP_PERSONALIZATION_MANAGER_H_
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+// Include Files
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include <string>
+#include <map>
+#include "ns_npp_personality.h"
+
+typedef std::map<std::string, CNotificationpersistentservicePersonality *> Personality_Type;
+
+/**
+ * This class maintains information on creation of new personality or
+ * change of personality.
+ */
+class CnotificationpersistentservicePersonalizationManager {
+ private:
+ Personality_Type *m_pmPersonality; ///< list of personality
+
+ UI_32 m_uiUserId; ///< unique user id
+
+ std::string m_cCurrentPersonality; ///< current personality name
+
+ ////////////////////////////////////////////////////////////////////////////////////////////////
+ /// CreatePersonality
+ /// This function is used to create new Personality.
+ ///
+ /// \param [IN] f_cpersonalityname
+ /// std::string - Personality name
+ ///
+ /// \return EFrameworkunifiedStatus
+ // EFrameworkunifiedStatus - success or failure status
+ ///
+ ////////////////////////////////////////////////////////////////////////////////////////////////
+ EFrameworkunifiedStatus CreatePersonality(const std::string &f_cpersonalityname);
+
+ public:
+ ////////////////////////////////////////////////////////////////////////////////////////////////
+ /// CnotificationpersistentservicePersonalizationManager
+ /// Constructor of CnotificationpersistentservicePersonalizationManager class
+ ///
+ /// \param
+ ///
+ /// \return
+ ///
+ ////////////////////////////////////////////////////////////////////////////////////////////////
+ CnotificationpersistentservicePersonalizationManager();
+
+ ////////////////////////////////////////////////////////////////////////////////////////////////
+ /// ~CnotificationpersistentservicePersonalizationManager
+ /// Destructor of CnotificationpersistentservicePersonalizationManager class
+ ///
+ /// \param
+ ///
+ /// \return
+ ///
+ ////////////////////////////////////////////////////////////////////////////////////////////////
+ ~CnotificationpersistentservicePersonalizationManager();
+
+ ////////////////////////////////////////////////////////////////////////////////////////////////
+ /// NotificationpersistentserviceGetPersonality
+ /// This function is used to get the current personality.
+ ///
+ /// \param [OUT] f_cpersonalityname
+ /// std::string - Personality name
+ ///
+ /// \return EFrameworkunifiedStatus
+ // EFrameworkunifiedStatus - success or failure status
+ ///
+ ////////////////////////////////////////////////////////////////////////////////////////////////
+ EFrameworkunifiedStatus NotificationpersistentserviceGetPersonality(std::string &f_cpersonalityname); // NOLINT (runtime/references)
+
+ ////////////////////////////////////////////////////////////////////////////////////////////////
+ /// NotificationpersistentserviceSetPersonality
+ /// This function is used to set the new personality.
+ ///
+ /// \param [IN] f_cpersonalityname
+ /// std::string - Personality name
+ ///
+ /// \return EFrameworkunifiedStatus
+ // EFrameworkunifiedStatus - success or failure status
+ ///
+ ////////////////////////////////////////////////////////////////////////////////////////////////
+ EFrameworkunifiedStatus NotificationpersistentserviceSetPersonality(const std::string f_cpersonalityname);
+
+ ////////////////////////////////////////////////////////////////////////////////////////////////
+ /// NotificationpersistentserviceIsValidPersonality
+ /// Check if user is valid or not.
+ ///
+ /// \param [IN] f_cpersonalityname
+ /// std::string - Personality name
+ ///
+ /// \return BOOL
+ /// TRUE - Valid user
+ /// FALSE - Not a valid user
+ ///
+ ////////////////////////////////////////////////////////////////////////////////////////////////
+ BOOL NotificationpersistentserviceIsValidPersonality(const std::string f_cpersonalityname);
+};
+
+#endif // NOTIFICATION_PERSISTENT_SERVICE_SERVER_INCLUDE_NS_NPP_PERSONALIZATION_MANAGER_H_