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|
/*
* Copyright (C) 2017 Mentor Graphics Development (Deutschland) GmbH
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "app.hpp"
#include "json_helper.hpp"
#include "layers.hpp"
#include "layout.hpp"
#include "util.hpp"
#include "wayland.hpp"
#include <cstdio>
#include <memory>
#include <cassert>
#include <json-c/json.h>
#include <algorithm>
#include <bits/signum.h>
#include <csignal>
#include <fstream>
#include <json.hpp>
#include <regex>
#include <thread>
namespace wm {
namespace {
App *g_app;
using nlohmann::json;
result<json> file_to_json(char const *filename) {
std::ifstream i(filename);
if (i.fail()) {
return Err<json>("Could not open config file");
}
json j;
i >> j;
return Ok(j);
}
struct result<layer_map>
load_layer_map(char const *filename) {
logdebug("loading IDs from %s", filename);
auto j = file_to_json(filename);
if (j.is_err()) {
return Err<layer_map>(j.unwrap_err());
}
json jids = j.unwrap();
return to_layer_map(jids);
}
} // namespace
// _ _ _ _
// ___| | __ _ ___ ___ / \ _ __ _ __ (_)_ __ ___ _ __ | |
// / __| |/ _` / __/ __| / _ \ | '_ \| '_ \ | | '_ ` _ \| '_ \| |
// | (__| | (_| \__ \__ \ / ___ \| |_) | |_) | | | | | | | | |_) | |
// \___|_|\__,_|___/___/ /_/ \_\ .__/| .__/ |_|_| |_| |_| .__/|_|
// |_| |_| |_|
App::App(wl::display *d)
: api{this},
chooks{this},
display{d},
controller{},
outputs(),
config(),
layouts(),
layers(),
id_alloc{},
pending_events(false) {
assert(g_app == nullptr);
g_app = this;
try {
{
auto l = load_layer_map(
this->config.get_string("layers.json").value().c_str());
if (l.is_ok()) {
this->layers = l.unwrap();
} else {
logerror("%s", l.err().value());
}
}
} catch (std::exception &e) {
logerror("Loading of configuration failed: %s", e.what());
}
}
App::~App() { g_app = nullptr; }
int App::init() {
if (!this->display->ok()) {
return -1;
}
if (this->layers.mapping.empty()) {
logerror("No surface -> layer mapping loaded");
return -1;
}
this->display->add_global_handler(
"wl_output", [this](wl_registry *r, uint32_t name, uint32_t v) {
this->outputs.emplace_back(std::make_unique<wl::output>(r, name, v));
});
this->display->add_global_handler(
"ivi_controller", [this](wl_registry *r, uint32_t name, uint32_t v) {
this->controller =
std::make_unique<struct genivi::controller>(r, name, v);
// Init controller hooks
this->controller->chooks = &this->chooks;
// XXX: This protocol needs the output, so lets just add our mapping
// here...
this->controller->add_proxy_to_id_mapping(
this->outputs.back()->proxy.get(),
wl_proxy_get_id(reinterpret_cast<struct wl_proxy *>(
this->outputs.back()->proxy.get())));
});
// First level objects
this->display->roundtrip();
// Second level objects
this->display->roundtrip();
// Third level objects
this->display->roundtrip();
return init_layers();
}
int App::dispatch_events() {
if (this->dispatch_events() == 0) {
return 0;
}
int ret = this->display->dispatch();
if (ret == -1) {
logerror("wl_display_dipatch() returned error %d",
this->display->get_error());
return -1;
}
this->display->flush();
return 0;
}
int App::dispatch_pending_events() {
if (this->pop_pending_events()) {
assert(this->pending_events == false);
this->display->dispatch_pending();
return 0;
}
return -1;
}
// _ _ _ _ _ ____
// (_)_ __ (_) |_ | | __ _ _ _ ___ _ _| |_ / /\ \
// | | '_ \| | __| | |/ _` | | | |/ _ \| | | | __| | | |
// | | | | | | |_ | | (_| | |_| | (_) | |_| | |_| | | |
// |_|_| |_|_|\__|___|_|\__,_|\__, |\___/ \__,_|\__| | | |
// |_____| |___/ \_\/_/
int App::init_layers() {
if (!this->controller) {
logerror("ivi_controller global not available");
return -1;
}
if (this->outputs.empty()) {
logerror("no output was set up!");
return -1;
}
auto &c = this->controller;
auto &o = this->outputs.front();
auto &s = c->screens.begin()->second;
auto &layers = c->layers;
// XXX: Write output dimensions to ivi controller...
c->output_size = genivi::size{uint32_t(o->width), uint32_t(o->height)};
// Clear scene
layers.clear();
// Clear screen
s->clear();
// Quick and dirty setup of layers
// XXX: This likely needs to be sorted by order (note, we don't (yet?)
// do any zorder arrangement).
for (auto const &i : this->layers.mapping) {
c->layer_create(i.layer_id, o->width, o->height);
auto &l = layers[i.layer_id];
l->set_destination_rectangle(0, 0, o->width, o->height);
l->set_visibility(1);
logdebug("Setting up layer %s (%d) for surfaces %d-%d and role match \"%s\"", i.name.c_str(),
i.layer_id, i.id_min, i.id_max, i.role.c_str());
this->layouts[l->id] = LayoutState{};
}
// Add layers to screen (XXX: are they sorted correctly?)
s->set_render_order(this->layers.layers);
c->commit_changes();
this->display->flush();
return 0;
}
namespace {
#ifdef WE_LIKE_NOT_TO_USE_THIS
// This can fix the HomeScreen...
void redraw_fix(App *app, std::unique_ptr<genivi::surface> &s, int x, int y,
int w, int h) {
{ // XXX: Work around weston redraw issues
// trigger an update by changing the source dimensions!
s->set_configuration(w + 1, h);
s->set_source_rectangle(0, 0, w + 1, h);
s->set_destination_rectangle(x, y, w + 1, h);
app->controller->commit_changes();
app->display->roundtrip();
// wait some time, for the process to do its thing...
using namespace std::chrono_literals;
std::this_thread::sleep_for(100ms);
// Set a different size then what we actually want.
s->set_configuration(w, h);
s->set_source_rectangle(0, 0, w, h);
s->set_destination_rectangle(x, y, w, h);
app->controller->commit_changes();
app->display->roundtrip();
}
}
#endif
} // namespace
void App::surface_set_layout_full(uint32_t surface_id) {
if (!this->controller->surface_exists(surface_id)) {
logerror("Surface %d does not exist", int(surface_id));
return;
}
auto o_layer_id = this->layers.get_layer_id(surface_id);
if (!o_layer_id) {
logerror("Surface %d is not associated with any layer!", int(surface_id));
return;
}
uint32_t layer_id = o_layer_id.value();
logdebug("surface_set_layout for surface %u on layer %u", surface_id,
layer_id);
auto const &layer = this->layers.get_layer(layer_id);
auto rect = layer.value().rect;
auto &s = this->controller->surfaces[surface_id];
int x = rect.x;
int y = rect.y;
int w = rect.w;
int h = rect.h;
// less-than-0 values refer to MAX + 1 - $VALUE
// e.g. MAX is either screen width or height
if (w < 0) {
w = this->controller->output_size.w + 1 + w;
}
if (h < 0) {
h = this->controller->output_size.h + 1 + h;
}
// configure surface to wxh dimensions
s->set_configuration(w, h);
// set source reactangle, even if we should not need to set it.
s->set_source_rectangle(0, 0, w, h);
// set destination to the display rectangle
s->set_destination_rectangle(x, y, w, h);
//redraw_fix(this, s, x, y, w, h);
logdebug("Surface %u now with rect { %d, %d, %d, %d }",
surface_id, x, y, w, h);
}
void App::surface_set_layout_split(uint32_t surface_id, uint32_t sub_surface_id) {
if (!this->controller->surface_exists(surface_id)) {
logerror("Surface %d does not exist", int(surface_id));
return;
}
auto o_layer_id = this->layers.get_layer_id(surface_id);
if (!o_layer_id) {
logerror("Surface %d is not associated with any layer!", int(surface_id));
return;
}
uint32_t layer_id = o_layer_id.value();
logdebug("surface_set_layout for surface %u on layer %u", surface_id,
layer_id);
auto const &layer = this->layers.get_layer(layer_id);
auto rect = layer.value().rect;
auto &s = this->controller->surfaces[surface_id];
auto &ss = this->controller->surfaces[sub_surface_id];
int x = rect.x;
int y = rect.y;
int w = rect.w;
int h = rect.h;
this->state.main = surface_id;
this->state.sub = sub_surface_id;
this->state.s = LayoutState::Split;
// less-than-0 values refer to MAX + 1 - $VALUE
// e.g. MAX is either screen width or height
if (w < 0) {
w = this->controller->output_size.w + 1 + w;
}
if (h < 0) {
h = this->controller->output_size.h + 1 + h;
}
int x_off = 0;
int y_off = 0;
// split along major axis
if (w > h) {
w /= 2;
x_off = w;
} else {
h /= 2;
y_off = h;
}
// configure surface to wxh dimensions
s->set_configuration(w, h);
// set source reactangle, even if we should not need to set it.
s->set_source_rectangle(0, 0, w, h);
// set destination to the display rectangle
s->set_destination_rectangle(x, y, w, h);
// configure surface to wxh dimensions
ss->set_configuration(w, h);
// set source reactangle, even if we should not need to set it.
ss->set_source_rectangle(0, 0, w, h);
// set destination to the display rectangle
ss->set_destination_rectangle(x+x_off, y+y_off, w, h);
//redraw_fix(this, s, x, y, w, h);
//redraw_fix(this, ss, x+x_off, y+y_off, w, h);
logdebug("Surface %u now on layer %u with rect { %d, %d, %d, %d }",
surface_id, layer_id, x, y, w, h);
}
char const *App::activate_surface(char const *drawing_name) {
auto const &surface_id = this->lookup_id(drawing_name);
if (!surface_id) {
return "Surface does not exist";
}
if (!this->controller->surface_exists(*surface_id)) {
return "Surface does not exist in controller!";
}
if (this->state.main == *surface_id || this->state.sub == *surface_id) {
return "Surface already active";
}
// This should involve a policy check, but as we do not (yet) have
// such a thing, we will just switch to this surface.
// XXX: input focus missing!!1
// Make it visible, no (or little effect) if already visible
auto &s = this->controller->surfaces[*surface_id];
//// Set all others invisible
//for (auto &i : this->controller->surfaces) {
// auto &si = this->controller->sprops[i.second->id];
// if (si.id != s->id && si.visibility != 0 &&
// int(si.id) != this->layers.main_surface) {
// this->deactivate(si.id);
// }
//}
if (this->state.main == -1) {
this->surface_set_layout_full(*surface_id);
this->activate(*surface_id);
this->state.main = *surface_id;
this->state.sub = -1;
this->state.s = LayoutState::Single;
} else {
bool can_split = this->can_split(*surface_id);
if (this->state.sub == -1) {
if (can_split) {
if (this->state.main != *surface_id) {
this->surface_set_layout_split(this->state.main, *surface_id);
this->activate(*surface_id);
this->state.sub = *surface_id;
}
} else {
this->surface_set_layout_full(*surface_id);
this->deactivate(this->state.main);
this->activate(*surface_id);
this->deactivate(this->state.sub);
this->state.main = *surface_id;
this->state.sub = -1;
this->state.s = LayoutState::Single;
}
}
}
// commit changes
this->controller->commit_changes();
this->display->flush();
// no error
return nullptr;
}
char const *App::deactivate_surface(char const *drawing_name) {
auto const &surface_id = this->lookup_id(drawing_name);
if (!surface_id) {
return "Surface does not exist";
}
if (*surface_id == this->layers.main_surface) {
return "Cannot deactivate main_surface";
}
if (this->state.main == -1) {
return "No surface active";
} else {
if (this->state.main == *surface_id) {
if (this->state.sub != -1) {
this->deactivate(*surface_id);
this->surface_set_layout_full(this->state.sub);
this->state.main = this->state.sub;
this->state.sub = -1;
this->state.s = LayoutState::Single;
} else {
this->deactivate(*surface_id);
this->state.main = -1;
}
}else if (this->state.sub == *surface_id) {
this->deactivate(*surface_id);
this->surface_set_layout_full(this->state.main);
this->state.sub = -1;
this->state.s = LayoutState::Single;
} else {
return "Surface is not active";
}
}
this->controller->commit_changes();
this->display->flush();
return nullptr;
}
// _ _ _____ _
// _ __ _ __ _____ _(_) ___ __| | | ____|_ _____ _ __ | |_ ___
// | '_ \| '__/ _ \ \/ / |/ _ \/ _` | | _| \ \ / / _ \ '_ \| __/ __|
// | |_) | | | (_) > <| | __/ (_| | | |___ \ V / __/ | | | |_\__ \
// | .__/|_| \___/_/\_\_|\___|\__,_| |_____| \_/ \___|_| |_|\__|___/
// |_|
void App::surface_created(uint32_t surface_id) {
logdebug("surface_id is %u", surface_id);
this->surface_set_layout_full(surface_id);
this->controller->layers[this->layers.get_layer_id(surface_id).value()]
->add_surface(this->controller->surfaces[surface_id].get());
// activate the main_surface right away
if (surface_id == static_cast<unsigned>(this->layers.main_surface)) {
logdebug("Activating main_surface (%d)", surface_id);
this->activate_surface(
this->lookup_name(surface_id).value_or("unknown-name").c_str());
}
}
void App::surface_removed(uint32_t surface_id) {
logdebug("surface_id is %u", surface_id);
this->id_alloc.remove_id(surface_id);
}
void App::emit_activated(char const *label) {
this->api.send_event("activated", label);
}
void App::emit_deactivated(char const *label) {
this->api.send_event("deactivated", label);
}
void App::emit_syncdraw(char const *label) {
this->api.send_event("syncdraw", label);
}
void App::emit_flushdraw(char const *label) {
this->api.send_event("syncdraw", label);
}
void App::emit_visible(char const *label, bool is_visible) {
this->api.send_event(is_visible ? "visible" : "invisible", label);
}
void App::emit_invisible(char const *label) { return emit_visible(label, 0); }
void App::emit_visible(char const *label) { return emit_visible(label, 1); }
result<int> App::request_surface(char const *drawing_name) {
auto lid = this->layers.get_layer_id(std::string(drawing_name));
if (!lid) {
// XXX: to we need to put these applications on the App layer?
return Err<int>("Drawing name does not match any role");
}
auto rname = this->lookup_id(drawing_name);
if (!rname) {
// name does not exist yet, allocate surface id...
auto id = int(this->id_alloc.generate_id(drawing_name));
this->layers.add_surface(id, lid.value());
// XXX: we set the main_surface[_name] here and now,
// not sure if we want this, but it worked so far.
if (!this->layers.main_surface_name.empty() &&
this->layers.main_surface_name == drawing_name) {
this->layers.main_surface = id;
logdebug("Set main_surface id to %u", id);
}
return Ok<int>(id);
}
// Check currently registered drawing names if it is already there.
return Err<int>("Surface already present");
}
void App::activate(int id) {
if (this->controller->sprops[id].visibility == 0) {
this->controller->surfaces[id]->set_visibility(1);
char const *label =
this->lookup_name(id).value_or("unknown-name").c_str();
this->emit_activated(label);
this->emit_visible(label);
}
}
void App::deactivate(int id) {
if (this->controller->sprops[id].visibility != 0) {
this->controller->surfaces[id]->set_visibility(0);
char const *label =
this->lookup_name(id).value_or("unknown-name").c_str();
this->emit_deactivated(label);
this->emit_invisible(label);
}
}
bool App::can_split(int new_id) {
if (this->state.main != -1 && this->state.main != new_id) {
auto new_id_layer = this->layers.get_layer_id(new_id).value();
auto current_id_layer =
this->layers.get_layer_id(this->state.main).value();
// surfaces are on separate layers, don't bother.
if (new_id_layer != current_id_layer) {
return false;
}
std::string const &new_id_str = this->lookup_name(new_id).value();
std::string const &cur_id_str =
this->lookup_name(this->state.main).value();
auto const &layer = this->layers.get_layer(new_id_layer);
logdebug("layer info name: %s", layer->name.c_str());
if (layer->layouts.empty()) {
return false;
}
for (auto i = layer->layouts.cbegin(); i != layer->layouts.cend(); i++) {
logdebug("%d main_match '%s'", new_id_layer, i->main_match.c_str());
auto rem = std::regex(i->main_match);
if (std::regex_match(cur_id_str, rem)) {
// build the second one only if the first already matched
logdebug("%d sub_match '%s'", new_id_layer, i->sub_match.c_str());
auto res = std::regex(i->sub_match);
if (std::regex_match(new_id_str, res)) {
logdebug("layout matched!");
return true;
}
}
}
}
return false;
}
// _ _ _ _ _
// ___ ___ _ __ | |_ _ __ ___ | | | ___ _ __ | |__ ___ ___ | | _____
// / __/ _ \| '_ \| __| '__/ _ \| | |/ _ \ '__|| '_ \ / _ \ / _ \| |/ / __|
// | (_| (_) | | | | |_| | | (_) | | | __/ | | | | | (_) | (_) | <\__ \
// \___\___/|_| |_|\__|_| \___/|_|_|\___|_|___|_| |_|\___/ \___/|_|\_\___/
// |_____|
void controller_hooks::surface_created(uint32_t surface_id) {
this->app->surface_created(surface_id);
}
void controller_hooks::surface_removed(uint32_t surface_id) {
this->app->surface_removed(surface_id);
}
} // namespace wm
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