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/*
* Copyright (C) 2017 Mentor Graphics Development (Deutschland) GmbH
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//
// Created by mfritzsc on 6/27/17.
//
#ifndef TMCAGLWM_LAYOUT_HPP
#define TMCAGLWM_LAYOUT_HPP
#include <cstdint>
#include <string>
#include "result.hpp"
#include "wayland.hpp"
namespace wm {
// Areas and layouts are defined to have a name, let's just keep it this way,
// we will not copy them around anyway.
struct area {
std::string name;
genivi::rect rect;
uint32_t layer; // i.e. zorder?
};
struct layout {
static constexpr unsigned MAX_N_AREAS = 2;
std::string name;
uint32_t n_areas;
struct area areas[MAX_N_AREAS];
};
typedef std::vector<struct layout> layouts_type;
} // namespace wm
#endif // TMCAGLWM_LAYOUT_HPP
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