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#ifndef WM_WAYLAND_HPP
#define WM_WAYLAND_HPP

#include "ivi-controller-client-protocol.h"

#include "util.h"

#include <functional>
#include <map>
#include <memory>
#include <vector>

//                      _                 _
// __      ____ _ _   _| | __ _ _ __   __| |     _ __  _ __ _____  ___   _
// \ \ /\ / / _` | | | | |/ _` | '_ \ / _` |    | '_ \| '__/ _ \ \/ / | | |
//  \ V  V / (_| | |_| | | (_| | | | | (_| |    | |_) | | | (_) >  <| |_| |
//   \_/\_/ \__,_|\__, |_|\__,_|_| |_|\__,_|____| .__/|_|  \___/_/\_\\__, |
//                |___/                   |_____|_|                  |___/
template <typename ProxyT>
struct wayland_proxy {
   ProxyT *proxy;

   wayland_proxy(void *p) : proxy(static_cast<ProxyT *>(p)) {}

   virtual ~wayland_proxy() {
      // If this is the nullptr, then it means it already was destroyed by a
      // custom wayland dtor
      if (this->proxy) {
         logdebug("%s %p @ %p", __func__, this, this->proxy);
         wl_proxy_destroy(reinterpret_cast<struct wl_proxy *>(this->proxy));
      }
   }
};

//                                                                  _
//  _ __   __ _ _ __ ___   ___  ___ _ __   __ _  ___ ___  __      _| |
// | '_ \ / _` | '_ ` _ \ / _ \/ __| '_ \ / _` |/ __/ _ \ \ \ /\ / / |
// | | | | (_| | | | | | |  __/\__ \ |_) | (_| | (_|  __/  \ V  V /| |
// |_| |_|\__,_|_| |_| |_|\___||___/ .__/ \__,_|\___\___|   \_/\_/ |_|
//                                 |_|
namespace wl {
struct registry;

//      _ _           _
//   __| (_)___ _ __ | | __ _ _   _
//  / _` | / __| '_ \| |/ _` | | | |
// | (_| | \__ \ |_) | | (_| | |_| |
//  \__,_|_|___/ .__/|_|\__,_|\__, |
//             |_|            |___/
struct display {
   std::unique_ptr<struct wl_display, std::function<void(struct wl_display *)>>
      d;
   std::unique_ptr<struct registry> r;

   display();
   ~display();
   bool ok() const;
   void roundtrip();
   int dispatch();
   void flush();
   int get_fd() const;
};

//                 _     _
//  _ __ ___  __ _(_)___| |_ _ __ _   _
// | '__/ _ \/ _` | / __| __| '__| | | |
// | | |  __/ (_| | \__ \ |_| |  | |_| |
// |_|  \___|\__, |_|___/\__|_|   \__, |
//           |___/                |___/
struct registry : public wayland_proxy<struct wl_registry> {
   typedef std::function<void(struct wl_registry *, uint32_t, uint32_t)> binder;
   std::map<std::string, binder> bindings;

   registry(struct wl_display *d);
   ~registry();

   void add_global_handler(char const *iface, binder bind);

   // Events
   void global(uint32_t name, char const *iface, uint32_t v);
   void global_remove(uint32_t name);
};

//              _               _
//   ___  _   _| |_ _ __  _   _| |_
//  / _ \| | | | __| '_ \| | | | __|
// | (_) | |_| | |_| |_) | |_| | |_
//  \___/ \__,_|\__| .__/ \__,_|\__|
//                 |_|
struct output : wayland_proxy<struct wl_output> {
   output(struct wl_registry *registry, uint32_t name, uint32_t version);

   // Events
   void geometry(int32_t x, int32_t y, int32_t pw, int32_t ph, int32_t subpel,
                 char const *make, char const *model, int32_t tx);
   void mode(uint32_t flags, int32_t w, int32_t h, int32_t r);
   void done();
   void scale(int32_t factor);
};
}

//  _ __   __ _ _ __ ___   ___  ___ _ __   __ _  ___ ___
// | '_ \ / _` | '_ ` _ \ / _ \/ __| '_ \ / _` |/ __/ _ \
// | | | | (_| | | | | | |  __/\__ \ |_) | (_| | (_|  __/
// |_| |_|\__,_|_| |_| |_|\___||___/ .__/ \__,_|\___\___|
//                                 |_|
//                   _       _
//   __ _  ___ _ __ (_)_   _(_)
//  / _` |/ _ \ '_ \| \ \ / / |
// | (_| |  __/ | | | |\ V /| |
//  \__, |\___|_| |_|_| \_/ |_|
//  |___/
namespace genivi {

struct controller;

struct controlled_entity {
   struct controller *parent;
   uint32_t id;

   controlled_entity(struct controller *c, uint32_t i) : parent(c), id(i) {}
   virtual ~controlled_entity() {}
};

//                  __
//  ___ _   _ _ __ / _| __ _  ___ ___
// / __| | | | '__| |_ / _` |/ __/ _ \
// \__ \ |_| | |  |  _| (_| | (_|  __/
// |___/\__,_|_|  |_|  \__,_|\___\___|
//
struct surface : public wayland_proxy<struct ivi_controller_surface>,
                 controlled_entity {
   surface(uint32_t i, struct controller *c);
   ~surface() override;

   // Requests
   inline void set_visibility(uint32_t visibility) {
      ivi_controller_surface_set_visibility(this->proxy, visibility);
   }

   inline void set_opacity(wl_fixed_t opacity) {
      ivi_controller_surface_set_opacity(this->proxy, opacity);
   }

   inline void set_source_rectangle(int32_t x, int32_t y, int32_t width,
                                    int32_t height) {
      ivi_controller_surface_set_source_rectangle(this->proxy, x, y, width,
                                                  height);
   }

   inline void set_destination_rectangle(int32_t x, int32_t y, int32_t width,
                                         int32_t height) {
      ivi_controller_surface_set_destination_rectangle(this->proxy, x, y, width,
                                                       height);
   }

   inline void set_configuration(int32_t width, int32_t height) {
      ivi_controller_surface_set_configuration(this->proxy, width, height);
   }

   inline void set_orientation(int32_t orientation) {
      ivi_controller_surface_set_orientation(this->proxy, orientation);
   }

   inline void screenshot(const char *filename) {
      ivi_controller_surface_screenshot(this->proxy, filename);
   }

   inline void send_stats() { ivi_controller_surface_send_stats(this->proxy); }

   inline void destroy(int32_t destroy_scene_object) {
      ivi_controller_surface_destroy(this->proxy, destroy_scene_object);
   }
};

//  _
// | | __ _ _   _  ___ _ __
// | |/ _` | | | |/ _ \ '__|
// | | (_| | |_| |  __/ |
// |_|\__,_|\__, |\___|_|
//          |___/
struct layer : public wayland_proxy<struct ivi_controller_layer>,
               controlled_entity {
   layer(uint32_t i, struct controller *c);
   ~layer() override;

   // Requests
   inline void set_visibility(uint32_t visibility) {
      ivi_controller_layer_set_visibility(this->proxy, visibility);
   }

   inline void set_opacity(wl_fixed_t opacity) {
      ivi_controller_layer_set_opacity(this->proxy, opacity);
   }

   inline void set_source_rectangle(int32_t x, int32_t y, int32_t width,
                                    int32_t height) {
      ivi_controller_layer_set_source_rectangle(this->proxy, x, y, width,
                                                height);
   }

   inline void set_destination_rectangle(int32_t x, int32_t y, int32_t width,
                                         int32_t height) {
      ivi_controller_layer_set_destination_rectangle(this->proxy, x, y, width,
                                                     height);
   }

   inline void set_configuration(int32_t width, int32_t height) {
      ivi_controller_layer_set_configuration(this->proxy, width, height);
   }

   inline void set_orientation(int32_t orientation) {
      ivi_controller_layer_set_orientation(this->proxy, orientation);
   }

   inline void screenshot(const char *filename) {
      ivi_controller_layer_screenshot(this->proxy, filename);
   }

   inline void clear_surfaces() {
      ivi_controller_layer_clear_surfaces(this->proxy);
   }

   inline void add_surface(struct surface *surface) {
      ivi_controller_layer_add_surface(this->proxy, surface->proxy);
   }

   inline void remove_surface(struct surface *surface) {
      ivi_controller_layer_remove_surface(this->proxy, surface->proxy);
   }

   inline void set_render_order(struct wl_array *surfaces) {
      ivi_controller_layer_set_render_order(this->proxy, surfaces);
   }
};

//
//  ___  ___ _ __ ___  ___ _ __
// / __|/ __| '__/ _ \/ _ \ '_ \
// \__ \ (__| | |  __/  __/ | | |
// |___/\___|_|  \___|\___|_| |_|
//
struct screen : public wayland_proxy<struct ivi_controller_screen>,
                controlled_entity {
   screen(uint32_t i, struct controller *c, struct ivi_controller_screen *p);
};

//                  _             _ _
//   ___ ___  _ __ | |_ _ __ ___ | | | ___ _ __
//  / __/ _ \| '_ \| __| '__/ _ \| | |/ _ \ '__|
// | (_| (_) | | | | |_| | | (_) | | |  __/ |
//  \___\___/|_| |_|\__|_|  \___/|_|_|\___|_|
//
struct controller : public wayland_proxy<struct ivi_controller> {
   std::map<uint32_t, std::unique_ptr<struct surface>> surfaces;
   std::map<uint32_t, std::unique_ptr<struct layer>> layers;
   std::map<uint32_t, std::unique_ptr<struct screen>> screens;

   controller(struct wl_registry *r, uint32_t name, uint32_t version);
   ~controller() override;

   // Events
   // controller
   void controller_screen(uint32_t id, struct ivi_controller_screen *screen);
   void controller_layer(uint32_t id);
   void controller_surface(uint32_t id);
   void controller_error(int32_t oid, int32_t otype, int32_t code,
                         char const *text);

   // surface
   void surface_visibility(uint32_t id, int32_t visibility);
   void surface_opacity(uint32_t id, float opacity);
   void surface_source_rectangle(uint32_t id, int32_t x, int32_t y,
                                 int32_t width, int32_t height);
   void surface_destination_rectangle(uint32_t id, int32_t x, int32_t y,
                                      int32_t width, int32_t height);
   void surface_configuration(uint32_t id, int32_t width, int32_t height);
   void surface_orientation(uint32_t id, int32_t orientation);
   void surface_pixelformat(uint32_t id, int32_t pixelformat);
   void surface_layer(uint32_t id, struct ivi_controller_layer *layer);
   void surface_stats(uint32_t id, uint32_t redraw_count, uint32_t frame_count,
                      uint32_t update_count, uint32_t pid,
                      const char *process_name);
   void surface_destroyed(uint32_t id);
   void surface_content(uint32_t id, int32_t content_state);

   // layer
   void layer_visibility(uint32_t id, int32_t visibility);
   void layer_opacity(uint32_t id, float opacity);
   void layer_source_rectangle(uint32_t id, int32_t x, int32_t y, int32_t width,
                               int32_t height);
   void layer_destination_rectangle(uint32_t id, int32_t x, int32_t y,
                                    int32_t width, int32_t height);
   void layer_configuration(uint32_t id, int32_t width, int32_t height);
   void layer_orientation(uint32_t id, int32_t orientation);
   void layer_screen(uint32_t id, struct wl_output *screen);
   void layer_destroyed(uint32_t id);
};
}

#endif  // !WM_WAYLAND_HPP