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+#
+# This file is your local configuration file and is where all local user settings
+# are placed. The comments in this file give some guide to the options a new user
+# to the system might want to change but pretty much any configuration option can
+# be set in this file. More adventurous users can look at local.conf.extended
+# which contains other examples of configuration which can be placed in this file
+# but new users likely won't need any of them initially.
+#
+# Lines starting with the '#' character are commented out and in some cases the
+# default values are provided as comments to show people example syntax. Enabling
+# the option is a question of removing the # character and making any change to the
+# variable as required.
+
+#
+# Machine Selection
+#
+# You need to select a specific machine to target the build with. There are a selection
+# of emulated machines available which can boot and run in the QEMU emulator:
+#
+#MACHINE ?= "qemuarm"
+#MACHINE ?= "qemuarm64"
+#MACHINE ?= "qemumips"
+#MACHINE ?= "qemumips64"
+#MACHINE ?= "qemuppc"
+#MACHINE ?= "qemux86"
+#MACHINE ?= "qemux86-64"
+#
+# There are also the following hardware board target machines included for
+# demonstration purposes:
+#
+#MACHINE ?= "beaglebone-yocto"
+#MACHINE ?= "genericx86"
+#MACHINE ?= "genericx86-64"
+#MACHINE ?= "mpc8315e-rdb"
+#MACHINE ?= "edgerouter"
+#
+# This sets the default machine to be qemux86-64 if no other machine is selected:
+MACHINE ??= "qemux86-64"
+
+#
+# Where to place downloads
+#
+# During a first build the system will download many different source code tarballs
+# from various upstream projects. This can take a while, particularly if your network
+# connection is slow. These are all stored in DL_DIR. When wiping and rebuilding you
+# can preserve this directory to speed up this part of subsequent builds. This directory
+# is safe to share between multiple builds on the same machine too.
+#
+# The default is a downloads directory under TOPDIR which is the build directory.
+#
+#DL_DIR ?= "${TOPDIR}/downloads"
+
+#
+# Where to place shared-state files
+#
+# BitBake has the capability to accelerate builds based on previously built output.
+# This is done using "shared state" files which can be thought of as cache objects
+# and this option determines where those files are placed.
+#
+# You can wipe out TMPDIR leaving this directory intact and the build would regenerate
+# from these files if no changes were made to the configuration. If changes were made
+# to the configuration, only shared state files where the state was still valid would
+# be used (done using checksums).
+#
+# The default is a sstate-cache directory under TOPDIR.
+#
+#SSTATE_DIR ?= "${TOPDIR}/sstate-cache"
+
+#
+# Where to place the build output
+#
+# This option specifies where the bulk of the building work should be done and
+# where BitBake should place its temporary files and output. Keep in mind that
+# this includes the extraction and compilation of many applications and the toolchain
+# which can use Gigabytes of hard disk space.
+#
+# The default is a tmp directory under TOPDIR.
+#
+#TMPDIR = "${TOPDIR}/tmp"
+
+#
+# Default policy config
+#
+# The distribution setting controls which policy settings are used as defaults.
+# The default value is fine for general Yocto project use, at least initially.
+# Ultimately when creating custom policy, people will likely end up subclassing
+# these defaults.
+#
+DISTRO ?= "poky"
+# As an example of a subclass there is a "bleeding" edge policy configuration
+# where many versions are set to the absolute latest code from the upstream
+# source control systems. This is just mentioned here as an example, its not
+# useful to most new users.
+# DISTRO ?= "poky-bleeding"
+
+#
+# Package Management configuration
+#
+# This variable lists which packaging formats to enable. Multiple package backends
+# can be enabled at once and the first item listed in the variable will be used
+# to generate the root filesystems.
+# Options are:
+# - 'package_deb' for debian style deb files
+# - 'package_ipk' for ipk files are used by opkg (a debian style embedded package manager)
+# - 'package_rpm' for rpm style packages
+# E.g.: PACKAGE_CLASSES ?= "package_rpm package_deb package_ipk"
+# We default to rpm:
+PACKAGE_CLASSES ?= "package_rpm"
+
+#
+# SDK target architecture
+#
+# This variable specifies the architecture to build SDK items for and means
+# you can build the SDK packages for architectures other than the machine you are
+# running the build on (i.e. building i686 packages on an x86_64 host).
+# Supported values are i686 and x86_64
+#SDKMACHINE ?= "i686"
+
+#
+# Extra image configuration defaults
+#
+# The EXTRA_IMAGE_FEATURES variable allows extra packages to be added to the generated
+# images. Some of these options are added to certain image types automatically. The
+# variable can contain the following options:
+# "dbg-pkgs" - add -dbg packages for all installed packages
+# (adds symbol information for debugging/profiling)
+# "src-pkgs" - add -src packages for all installed packages
+# (adds source code for debugging)
+# "dev-pkgs" - add -dev packages for all installed packages
+# (useful if you want to develop against libs in the image)
+# "ptest-pkgs" - add -ptest packages for all ptest-enabled packages
+# (useful if you want to run the package test suites)
+# "tools-sdk" - add development tools (gcc, make, pkgconfig etc.)
+# "tools-debug" - add debugging tools (gdb, strace)
+# "eclipse-debug" - add Eclipse remote debugging support
+# "tools-profile" - add profiling tools (oprofile, lttng, valgrind)
+# "tools-testapps" - add useful testing tools (ts_print, aplay, arecord etc.)
+# "debug-tweaks" - make an image suitable for development
+# e.g. ssh root access has a blank password
+# There are other application targets that can be used here too, see
+# meta/classes/image.bbclass and meta/classes/core-image.bbclass for more details.
+# We default to enabling the debugging tweaks.
+EXTRA_IMAGE_FEATURES ?= "debug-tweaks"
+
+#
+# Additional image features
+#
+# The following is a list of additional classes to use when building images which
+# enable extra features. Some available options which can be included in this variable
+# are:
+# - 'buildstats' collect build statistics
+# - 'image-prelink' in order to prelink the filesystem image
+USER_CLASSES ?= "buildstats image-prelink"
+
+#
+# Runtime testing of images
+#
+# The build system can test booting virtual machine images under qemu (an emulator)
+# after any root filesystems are created and run tests against those images. It can also
+# run tests against any SDK that are built. To enable this uncomment these lines.
+# See classes/test{image,sdk}.bbclass for further details.
+#IMAGE_CLASSES += "testimage testsdk"
+#TESTIMAGE_AUTO:qemuall = "1"
+
+#
+# Interactive shell configuration
+#
+# Under certain circumstances the system may need input from you and to do this it
+# can launch an interactive shell. It needs to do this since the build is
+# multithreaded and needs to be able to handle the case where more than one parallel
+# process may require the user's attention. The default is iterate over the available
+# terminal types to find one that works.
+#
+# Examples of the occasions this may happen are when resolving patches which cannot
+# be applied, to use the devshell or the kernel menuconfig
+#
+# Supported values are auto, gnome, xfce, rxvt, screen, konsole (KDE 3.x only), none
+# Note: currently, Konsole support only works for KDE 3.x due to the way
+# newer Konsole versions behave
+#OE_TERMINAL = "auto"
+# By default disable interactive patch resolution (tasks will just fail instead):
+PATCHRESOLVE = "noop"
+
+#
+# Disk Space Monitoring during the build
+#
+# Monitor the disk space during the build. If there is less that 1GB of space or less
+# than 100K inodes in any key build location (TMPDIR, DL_DIR, SSTATE_DIR), gracefully
+# shutdown the build. If there is less that 100MB or 1K inodes, perform a hard halt
+# of the build. The reason for this is that running completely out of space can corrupt
+# files and damages the build in ways which may not be easily recoverable.
+# It's necesary to monitor /tmp, if there is no space left the build will fail
+# with very exotic errors.
+BB_DISKMON_DIRS ??= "\
+ STOPTASKS,${TMPDIR},1G,100K \
+ STOPTASKS,${DL_DIR},1G,100K \
+ STOPTASKS,${SSTATE_DIR},1G,100K \
+ STOPTASKS,/tmp,100M,100K \
+ HALT,${TMPDIR},100M,1K \
+ HALT,${DL_DIR},100M,1K \
+ HALT,${SSTATE_DIR},100M,1K \
+ HALT,/tmp,10M,1K"
+
+#
+# Shared-state files from other locations
+#
+# As mentioned above, shared state files are prebuilt cache data objects which can
+# used to accelerate build time. This variable can be used to configure the system
+# to search other mirror locations for these objects before it builds the data itself.
+#
+# This can be a filesystem directory, or a remote url such as http or ftp. These
+# would contain the sstate-cache results from previous builds (possibly from other
+# machines). This variable works like fetcher MIRRORS/PREMIRRORS and points to the
+# cache locations to check for the shared objects.
+# NOTE: if the mirror uses the same structure as SSTATE_DIR, you need to add PATH
+# at the end as shown in the examples below. This will be substituted with the
+# correct path within the directory structure.
+#SSTATE_MIRRORS ?= "\
+#file://.* http://someserver.tld/share/sstate/PATH;downloadfilename=PATH \n \
+#file://.* file:///some/local/dir/sstate/PATH"
+
+#
+# AGL Project SState Mirror
+#
+# The AGL Project has prebuilt artefacts available for its releases, you can enable
+# use of these by uncommenting the following line. This will mean the build uses
+# the network to check for artefacts at the start of builds, which does slow it down
+# equally, it will also speed up the builds by not having to build things if they are
+# present in the cache. It assumes you can download something faster than you can build it
+# which will depend on your network.
+#
+#SSTATE_MIRRORS ?= "file://.* http://sstate.yoctoproject.org/2.5/PATH;downloadfilename=PATH"
+# For AGL:
+#SSTATE_MIRRORS += "file://.* http://download.automotivelinux.org/sstate-mirror/${AGL_BRANCH}/${DEFAULTTUNE}/PATH;downloadfilename=PATH"
+
+#
+# Qemu configuration
+#
+# By default native qemu will build with a builtin VNC server where graphical output can be
+# seen. The line below enables the SDL UI frontend too.
+PACKAGECONFIG:append:pn-qemu-system-native = " sdl"
+# By default libsdl2-native will be built, if you want to use your host's libSDL instead of
+# the minimal libsdl built by libsdl2-native then uncomment the ASSUME_PROVIDED line below.
+#ASSUME_PROVIDED += "libsdl2-native"
+
+# You can also enable the Gtk UI frontend, which takes somewhat longer to build, but adds
+# a handy set of menus for controlling the emulator.
+#PACKAGECONFIG:append:pn-qemu-system-native = " gtk+"
+
+#
+# Parallelism Options
+#
+# These two options control how much parallelism BitBake should use. The first
+# option determines how many tasks bitbake should run in parallel:
+#
+#BB_NUMBER_THREADS ?= "4"
+#
+# Default to setting automatically based on cpu count
+#BB_NUMBER_THREADS ?= "${@oe.utils.cpu_count()}"
+#
+# The second option controls how many processes make should run in parallel when
+# running compile tasks:
+#
+#PARALLEL_MAKE ?= "-j 4"
+#
+# Default to setting automatically based on cpu count
+#PARALLEL_MAKE ?= "-j ${@oe.utils.cpu_count()}"
+#
+# For a quad-core machine, BB_NUMBER_THREADS = "4", PARALLEL_MAKE = "-j 4" would
+# be appropriate for example.
+
+#
+# Hash Equivalence
+#
+# Enable support for automatically running a local hash equivalence server and
+# instruct bitbake to use a hash equivalence aware signature generator. Hash
+# equivalence improves reuse of sstate by detecting when a given sstate
+# artifact can be reused as equivalent, even if the current task hash doesn't
+# match the one that generated the artifact.
+#
+# A shared hash equivalent server can be set with "<HOSTNAME>:<PORT>" format
+#
+#BB_HASHSERVE = "auto"
+#BB_SIGNATURE_HANDLER = "OEEquivHash"
+
+
+# The network based PR service host and port
+# Uncomment the following lines to enable PRservice.
+# Set PRSERV_HOST to 'localhost:0' to automatically
+# start local PRService.
+# Set to other values to use remote PRService.
+#PRSERV_HOST = "localhost:0"
+
+
+# Archive the source and put them to ${DEPLOY_DIR}/sources/.
+#
+#INHERIT += "archiver"
+#
+# The tarball for the patched source will be created by default, and you
+# can configure the archiver as follow:
+#
+# Create archive for:
+# 1) original (or unpacked) source:
+#ARCHIVER_MODE[src] = "original"
+# 2) patched source: (default)
+#ARCHIVER_MODE[src] = "patched"
+# 3) configured source:
+#ARCHIVER_MODE[src] = "configured"
+#
+# 4) the patches between do_unpack and do_patch:
+#ARCHIVER_MODE[diff] = "1"
+# set the files that you'd like to exclude from the diff:
+#ARCHIVER_MODE[diff-exclude] ?= ".pc autom4te.cache patches"
+#
+# 5) the environment data, similar to 'bitbake -e recipe':
+#ARCHIVER_MODE[dumpdata] = "1"
+#
+# 6) the recipe (.bb and .inc):
+#ARCHIVER_MODE[recipe] = "1"
+#
+# 7) Whether output the .src.rpm package:
+#ARCHIVER_MODE[srpm] = "1"
+#
+# 8) Filter the license, the recipe whose license in
+# COPYLEFT_LICENSE_INCLUDE will be included, and in
+# COPYLEFT_LICENSE_EXCLUDE will be excluded.
+#COPYLEFT_LICENSE_INCLUDE = 'GPL* LGPL*'
+#COPYLEFT_LICENSE_EXCLUDE = 'CLOSED Proprietary'
+#
+# 9) Config the recipe type that will be archived, the type can be
+# target, native, nativesdk, cross, crosssdk and cross-canadian,
+# you can set one or more types. Archive all types by default.
+#COPYLEFT_RECIPE_TYPES = 'target'
+#
+
+
+# CONF_VERSION is increased each time build/conf/ changes incompatibly and is used to
+# track the version of this file when it was generated. This can safely be ignored if
+# this doesn't mean anything to you.
+CONF_VERSION = "2"